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Rename important mentions of Gamecraft to Techblox

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NGnius 3 years ago
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site/guides/first.html View File

@@ -18,7 +18,7 @@
<title>Exmods Getting Started</title>
</head>
<body>
<h1>Getting Started with Gamecraft Modding</h1>
<h1>Getting Started with Modding</h1>
<h5>by NGniusness</h5>
<div>
<iframe width="850" height="480" sandbox="allow-same-origin allow-scripts" src="https://peertube.co.uk/videos/embed/b41abd31-fa16-42c8-be37-df10072c1c29?title=0&warningTitle=0" frameborder="0" allowfullscreen class="iframe-player"></iframe>
@@ -26,40 +26,40 @@
<div class="text-content">
<h3>The First Step</h3>
<h5>The first cut is the deepest</h5>
<p>Modding Gamecraft is quite easy, once you get past the initial setup and learning.
<p>Modding Techblox is quite easy, once you get past the initial setup and learning.
This guide was made to cover all of that in enough detail for anyone with coding experience.
If you don't have experience with programming C#, I'd suggest you learn the basics before tackling Gamecraft modding.
If you don't have experience with programming C#, I'd suggest you learn the basics before tackling Techblox modding.
I've tried to make the setup as easy as possible, so that you can get straight to the interesting part: modding.
But before we get started, you've got some waiting around to do; time to install some software and download some stuff.</p>
<p>To get the ball rolling, you'll need to download <a href="https://visualstudio.microsoft.com/vs/community/">Visual Studio Community Edition</a>, the <a href="https://dotnet.microsoft.com/download/dotnet-framework/net48">.NET 4.8 Developper pack</a> and <a href="https://git.exmods.org/modtainers/GCIPA/releases">GCIPA's latest release</a> for this guide (and for Gamecraft modding).
<p>To get the ball rolling, you'll need to download <a href="https://visualstudio.microsoft.com/vs/community/">Visual Studio Community Edition</a>, the <a href="https://dotnet.microsoft.com/download/dotnet-framework/net48">.NET 4.8 Developper pack</a> and <a href="https://git.exmods.org/modtainers/GCIPA/releases">GCIPA's latest release</a> for this guide (and for Techblox modding).
To any smart devs who don't use Windows; <a href="https://www.monodevelop.com/">monodevelop</a> does work, but you'll need to use .NET 4.7.* when building.
The process is quite similar for every IDE, but I'll focus on VS because it's popular.
You'll also need Gamecraft (and Steam) installed on your computer, unless you're magic or something.
Since Visual Studio is a Microsoft product, it'll take a while to install, so while you're waiting for that to do it's thing, let's patch Gamecraft.</p>
<p>The latest release of GCIPA that you just downloaded is for patching Gamecraft.
GCIPA stands for Gamecraft Illusion Plugin Architecture, which is based on Eusth's <a href="https://github.com/Eusth/IPA">IPA</a> for patching games built on the Unity game engine (eg Gamecraft, Kerbal Space Program, Robocraft).
To get started with patching Gamecraft, unzip GCIPA's latest release <b>directly</b> into Gamecraft's install folder.
You'll also need Techblox installed on your computer, unless you're magic or something.
Since Visual Studio is a Microsoft product, it'll take a while to install, so while you're waiting for that to do it's thing, let's patch Techblox.</p>
<p>The latest release of GCIPA that you just downloaded is for patching Techblox.
GCIPA stands for Gamecraft Illusion Plugin Architecture, which is based on Eusth's <a href="https://github.com/Eusth/IPA">IPA</a> for patching games built on the Unity game engine (eg Techblox, Kerbal Space Program, Robocraft <- EAC will stop you with that one).
To get started with patching Techblox, unzip GCIPA's latest release <b>directly</b> into Techblox's install folder.
You'll know it worked because you'll see some new files and folders, including an executable called IPA.
Now for the real hackerman move: drag Gamecraft onto IPA.
Now for the real hackerman move: drag Techblox onto IPA.
You'll know this worked because a folder called "Plugins" will be created (we'll need this later).
Congratulations! Here's your certificate: <a href="http://pre06.deviantart.net/23ca/th/pre/f/2016/306/0/9/hackerman_by_shiiftyshift-dan31sc.png">(Certification of hacking that I stole off the internet)</a>.
(NOTE: you'll need to re-patch the game everytime Steam updates Gamecraft)</p>
(NOTE: you'll need to re-patch the game everytime Techblox is updated)</p>
<p>I'm willing to bet Visual Studio is still downloading (thanks MS), so wait until that's done and then continue.
Using Visual Studio, clone the <a href="https://git.exmods.org/modtainers/HelloModdingWorld">HelloModdingWorld git repository</a> into a folder (NOT into Gamecraft's install location) and switch to the "no-api" branch.
If you'd like to try out the <a href="https://git.exmods.org/modtainers/GamecraftModdingAPI">GamecraftModdingAPI</a> you can use the "master" (default) branch, but you'll have to <a href="https://git.exmods.org/modtainers/GamecraftModdingAPI/src/branch/master/README.md#installation">install the GamecraftModdingAPI</a> as well.
Using Visual Studio, clone the <a href="https://git.exmods.org/modtainers/HelloModdingWorld">HelloModdingWorld git repository</a> into a folder.
If you'll need the <a href="https://git.exmods.org/modtainers/GamecraftModdingAPI">TechbloxModdingAPI</a> installed as well, which you can do by following <a href="https://git.exmods.org/modtainers/GamecraftModdingAPI/src/branch/master/README.md#installation">these instructions</a>.
The base branch of HelloModdingWorld provides a starter project for creating your own GCIPA-based mod (called a "plugin").
Before you make any changes, though, you'll want to create your own git repository to store your mod (unless you're that one guy in my office who dislikes open-source).
Feel free to use <a href="https://git.exmods.org/">Exmods' Git server</a> (hosted by me!) to make your mod accessible to other modders and Gamecraft players.
Feel free to use <a href="https://git.exmods.org/">Exmods' Git server</a> (hosted by me!) to make your mod accessible to other modders and Techblox players.
For the purpose of this guide the git repository name I'm using is "MyFirstMod".
Clone your new git repository using Visual Studio, then copy the files (except the .git folder, if you can see it) from HelloModdingWorld into MyFirstMod's folder.
Now you've got your first mod ready to go.
It won't build though, since the project has no idea where Gamecraft is.</p>
<p>To point the Visual Studio project to the right Gamecraft dependencies, you've got two options:
copy the contents of your Gamecraft install location into a new folder called "ref" in MyFirstMod, or <a href="https://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/">create a symlink to Gamecraft's main folder</a>.
The disadvantage to the former option is that you'll have to re-copy the files everytime there's a Gamecraft update.
It won't build though, since the project has no idea where Techblox is.</p>
<p>To point the Visual Studio project to the right Techblox dependencies, you've got two options:
copy the contents of your Techblox install location into a new folder called "ref" in MyFirstMod, or <a href="https://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/">create a symlink to Techblox's main folder</a>.
The disadvantage to the former option is that you'll have to re-copy the files everytime there's a Techblox update.
This step is explained in HelloModdingWorld's <a href="https://git.exmods.org/modtainers/HelloModdingWorld/src/branch/no-api/README.md">README</a> as well.
No matter which you choose, if you've done everything correctly the project should now build successfully (CTRL+SHIFT+B or Build > Build Solution).
In MyFirstMod's HelloModdingWorld/bin/net48 folder copy HelloModdingWorld (HelloModdingWorld.dll) into Gamecraft's new Plugins folder and your first mod is installed.</p>
No matter which you choose, if you've done everything correctly the project should now build successfully (CTRL+SHIFT+B or [top menu]Build > Build Solution).
In MyFirstMod's HelloModdingWorld/bin/net48 folder copy HelloModdingWorld (HelloModdingWorld.dll) into Techblox's new Plugins folder and your first mod is installed.</p>
<h3>Modifying Your Mod</h3>
<h5>Blood in the cut</h5>
<p>Your mod is installed, but it doesn't do anything yet. Let's fix that.
@@ -67,14 +67,16 @@
This is the main <a href="https://git.exmods.org/modtainers/GCIPA">Plugin</a> file, which is the interface between Unity and IPA.
It's very similar to a <a href="https://docs.unity3d.com/ScriptReference/MonoBehaviour.html">Unity MonoBehaviour</a>, but with some sprinkles.
As the first modification, let's do something simple: In the OnUpdate() method, add "Debug.Log("Print this to log every frame");" (without quotes) and then save and build the project.
Once again, copy HelloModdingWorld (HelloModdingWorld.dll) into Gamecraft's Plugins folder. Now start Gamecraft.
If you open Gamecraft's Player.log file (found in something like %appdata%/../LocalLow/FreeJam/Gamecraft), you should see some wonderful spam of "Print this to log every frame".
Once again, copy HelloModdingWorld (HelloModdingWorld.dll) into Techblox's Plugins folder. Now start Techblox.
If you open Techblox's Player.log file (found in something like %appdata%/../LocalLow/FreeJam/Techblox), you should see some wonderful spam of "Print this to log every frame".
You did that! You've modified your first mod!</p>
<p>For more advanced stuff, I'd recommend using a C# decompiler like <a href="https://github.com/0xd4d/dnSpy/releases">dnSpy</a> to read Gamecraft code and figure out what you need to modify.
<p>For more advanced stuff, I'd recommend using a C# decompiler like <a href="https://github.com/0xd4d/dnSpy/releases">dnSpy</a> to read Techblox code and figure out what you need to modify.
Also read about <a href="https://github.com/pardeike/Harmony/wiki">Harmony</a> (included in the HelloModdingWorld base configuration; see HelloModdingWorld.csproj) for patching existing methods.</p>
<h3>Gamecraft Architecture<h3>
<h5>Do I wanna know</h5>
<p>Gamecraft modding uses a few new ideas in game development which can be quite different from common software engineering practices.
<p>Techblox is Gamecraft. It's also RobocraftX. This is quite obvious when you start decompiling things and you look at all of the names in the codebase.
To make things easier, let's call the game Gamecraft in this section.
Gamecraft modding uses a few new ideas in game development which can be quite different from common software engineering practices.
The most notable paradigm shifts are the <a href="https://en.wikipedia.org/wiki/Entity_component_system">Entity Component System (ECS)</a> and lack of documentation.
To add insult to injury, code comments aren't included in C# DLLs.
Please note that I won't extensively cover Gamecraft's codebase because I don't understand all of it and I don't want to get sued for "exposing trade secrets" or copyright violations.
@@ -95,15 +97,15 @@
<h3>Further Reading</h3>
<h5></h5>
<p>Some of these resources have already been mentioned, but I'll mention them again to have a complete list of resources for quick reference.</p>
<p>- <a href="http://www.sebaslab.com/">Seba's Lab</a>, for articles and examples about Svelto.ECS, Gamecraft's entity handler.</p>
<p>- <a href="https://git.exmods.org/modtainers/GamecraftModdingAPI">GamecraftModdingAPI</a>, for an easier way to modify the behaviour of some parts of Gamecraft.</p>
<p>- <a href="https://docs.unity3d.com/ScriptReference/">Unity Scripting API</a>, for interfacing with Gamecraft's game engine.</p>
<p>- <a href="https://github.com/pardeike/Harmony/wiki">Harmony</a>, for patching existing methods in Gamecraft's code.</p>
<p>- <a href="http://www.sebaslab.com/">Seba's Lab</a>, for articles and examples about Svelto.ECS, Techblox's entity handler.</p>
<p>- <a href="https://git.exmods.org/modtainers/GamecraftModdingAPI">TechbloxModdingAPI</a>, for an easier way to modify the behaviour of some parts of Techblox.</p>
<p>- <a href="https://docs.unity3d.com/ScriptReference/">Unity Scripting API</a>, for interfacing with Techblox's game engine.</p>
<p>- <a href="https://github.com/pardeike/Harmony/wiki">Harmony</a>, for patching existing methods in Techblox's code.</p>
<p>- <a href="https://github.com/Eusth/IPA">Eusth's Illusion Plugin Architecture (Reloaded)</a>, for injecting plugins into Unity games.</p>
<p>- <a href="https://discord.gg/2CtWzZT">Exmods Discord</a>, for modding help and discussions.</p>
<p>- <a href="https://git.exmods.org">Exmods Git server</a>, for other mods and custom tools.</p>
<p>- <a href="https://github.com/hecomi/uREPL">uREPL</a>, the command-line interface in Gamecraft.</p>
<p>- <a href="https://assetstore.unity.com/packages/tools/utilities/rewired-21676">Rewired</a>, the input handling library in Gamecraft.</p>
<p>- <a href="https://github.com/hecomi/uREPL">uREPL</a>, the command-line interface in Techblox.</p>
<p>- <a href="https://assetstore.unity.com/packages/tools/utilities/rewired-21676">Rewired</a>, the input handling library in Techblox.</p>
</div>
<footer>
exmods.org|<a href="https://git.exmods.org/ExMods/html-site">Site Repository</a>|<a href="https://exmods.org">Home</a>|<a href="https://discord.gg/2CtWzZT">Discord</a>|<a href="https://twitter.com/GamecraftMods">Twitter</a>


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<head>
<meta name="theme-color" content="#20c420" />
<meta name="author" content="Exmods community" />
<meta name="keywords" content="exmods,gamecraft,modding,mod" />
<meta name="keywords" content="exmods,techblox,modding,mod" />
<meta name="og:type" content="website" />
<meta name="og:title" content="Exmods" />
<meta name="og:description" content="Gamecraft modding website" />
<meta name="description" content="Gamecraft modding website" />
<meta name="og:description" content="Techblox modding website" />
<meta name="description" content="Techblox modding website" />
<meta name="og:image" content="../static/favicon.png" />
<meta name="og:url" content="https://www.exmods.org" />
<meta charset="UTF-8" />
@@ -19,7 +19,7 @@
</head>
<body>
<h1>Modding Guides</h1>
<h3>Welcome to a collection of guides about modifying Gamecraft.</h3>
<h3>Welcome to a collection of guides about modifying Techblox.</h3>
<ul>
<a href="quickstart.html">
<li>
@@ -32,18 +32,18 @@
<a href="first.html">
<li>
<span class="title">Getting Started with Development</span>
<p>This guide lays the groundwork for modding Gamecraft. Subjects covered include:<br/>
<p>This guide lays the groundwork for modding Techblox. Subjects covered include:<br/>
- Setting up your development environment<br/>
- Making your first mod in Visual Studio<br/>
- Overview of Gamecraft's design<br/>
- Overview of Gamecraft's (aka Techblox) design<br/>
- Best practices</p>
</li>
</a>
<a href="install.html">
<li>
<span class="title">Installing Mods</span>
<p>This guide walks you through installing mods for Gamecraft. If the mod you are trying to install has it's own instructions, follow those instead. Subjects covered include:<br/>
- Patching Gamecraft<br/>
<p>This guide walks you through installing mods for Techblox. If the mod you are trying to install has it's own instructions, follow those instead. Subjects covered include:<br/>
- Patching Techblox<br/>
- Adding mods</p>
</li>
</a>


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<meta name="keywords" content="exmods,gamecraft,modding,mod" />
<meta name="og:type" content="website" />
<meta name="og:title" content="Exmods" />
<meta name="og:description" content="Gamecraft modding website" />
<meta name="description" content="Gamecraft modding website" />
<meta name="og:description" content="Techblox modding website" />
<meta name="description" content="Techblox modding website" />
<meta name="og:image" content="../static/favicon.png" />
<meta name="og:url" content="https://www.exmods.org" />
<meta charset="UTF-8" />
@@ -18,25 +18,26 @@
<title>Exmods Installing Mods</title>
</head>
<body>
<h1>Installing Gamecraft Mods</h1>
<h1>Installing Mods</h1>
<h5>by NGniusness</h5>
<div>
<iframe width="850" height="480" sandbox="allow-same-origin allow-scripts" src="https://peertube.co.uk/videos/embed/675450a9-431e-4db5-9a05-5aa429077c27?title=0&warningTitle=0" frameborder="0" allowfullscreen class="iframe-player"></iframe>
</div>
<div class="text-content">
<h3>Patching The Game</h3>
<h5>Gamecraft: <a href="https://www.youtube.com/watch?v=msX4oAXpvUE">I'm getting hacked</a></h5>
<p>The first step towards installing mods in Gamecraft is patching the game with the <a href="https://git.exmods.org/modtainers/GCIPA/releases">latest release of GCIPA</a>.
If you've already done this for another Gamecraft mod, you can skip this step.
To install GCIPA, download the latest release and unzip it to where you installed Gamecraft.
You can find where Gamecraft is installed through your Steam Library by right-clicking Gamecraft and selecting "Properties...".
<h5>Techblox: <a href="https://www.youtube.com/watch?v=msX4oAXpvUE">I'm getting hacked</a></h5>
<p>The first step towards installing mods in Techblox is patching the game with the <a href="https://git.exmods.org/modtainers/GCIPA/releases">latest release of GCIPA</a>.
If you've already done this for another Techblox mod, you should skip this step.
This is exactly the the same for Gamecraft (it's just an updated version of the same patching program, too).
To install GCIPA, download the latest release and unzip it to where you installed Techblox.
You can find where Techblox is installed through your Steam Library by right-clicking Techblox and selecting "Properties...".
A properties window should open, with a tab called "Local Files".
From that tab, click on "Browse Local Files..." and a file explorer menu should open.
When you've extracted the files, you should see three new files, one called IPA (aka IPA.exe), and a new folder called IPA.
Drag and drop Gamecraft (aka Gamecraft.exe) onto the IPA file (IPA.exe) to patch the game.
Drag and drop Techblox (aka TechbloxPreview.exe) onto the IPA file (IPA.exe) to patch the game.
To confirm that it's successful, an empty folder called "Plugins" should have been created as a result.
If the Plugins folder is there, the game has been successfully patched and you can move on to the next step.
(NOTE: you will need to re-patch the game everytime Steam updates Gamecraft)</p>
(NOTE: you will need to re-patch the game everytime Techblox updates)</p>
<h3>Adding Mods</h3>
<h5>Because multiplying mods is too hard</h5>
<p>For this step, you'll need the "Plugins" folder that IPA created for you.
@@ -44,8 +45,8 @@
You should now see a file called something similar to "[name of mod].dll".
Depending on the mod, there may be some other file or folders as well, but you don't need to worry about those provided there's one similar to "[name of mod].dll".
If you accidentally extract a mod into it's own folder within the Plugins folder, the mod will not work.
Your mod is now installed. The next time you launch Gamecraft, the mod will be ready to go.
If you open Player.log (found in the %APPDATA%/../LocalLow/FreeJam/Gamecraft/ folder), you should now see the mod's name.</p>
Your mod is now installed. The next time you launch Techblox, the mod will be ready to go.
If you open Player.log (found in the %APPDATA%/../LocalLow/FreeJam/Techblox/ folder), you should now see the mod's name.</p>
</div>
<footer>
exmods.org|<a href="https://git.exmods.org/ExMods/html-site">Site Repository</a>|<a href="https://exmods.org">Home</a>|<a href="https://discord.gg/2CtWzZT">Discord</a>|<a href="https://twitter.com/GamecraftMods">Twitter</a>


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<head>
<meta name="theme-color" content="#20c420" />
<meta name="author" content="Exmods community" />
<meta name="keywords" content="exmods,gamecraft,modding,mod" />
<meta name="keywords" content="exmods,techblox,modding,mod,cardlife" />
<meta name="og:type" content="website" />
<meta name="og:title" content="Exmods" />
<meta name="og:description" content="Gamecraft modding website" />
<meta name="description" content="Gamecraft modding website" />
<meta name="og:description" content="Techblox modding website" />
<meta name="description" content="Techblox modding website" />
<meta name="og:image" content="./static/favicon.png" />
<meta name="og:url" content="https://www.exmods.org" />
<meta charset="UTF-8" />
@@ -18,8 +18,8 @@
<title>Exmods</title>
</head>
<body style="background-color: #404040; color: #20c420;">
<h1>Welcome to the unofficial Gamecraft mod site</h1>
<h5>This site is run and maintained by Exmods, the Gamecraft modding group. We're big, nerdy fans of Gamecraft but we're not a part of FreeJam and we're definitely not Gamecraft developers.<br/>We're definitely Gamecraft <i>mod</i> developers though!</h5>
<h1>Welcome to the unofficial Techblox mod site</h1>
<h5>This site is run and maintained by Exmods, the Techblox modding group. We're big, nerdy fans of Techblox but we're not a part of FreeJam and we're definitely not Techblox developers.<br/>We're definitely Techblox <i>mod</i> developers though!</h5>
<div style="margin-left:1.5%;">
<div style="width:49.5%; text-align:center;" class="inline link">
<a href="/guides/quickstart.html">
@@ -27,7 +27,7 @@
<img src="static/favicon.png" alt="Exmods Logo" width="12%"/>
<h3 class="link">Quick Start Guide</h3>
<p class="link">
Want to install a mod or two? Get a modded instance of Gamecraft up and running in just a few minutes by downloading the Gamecraft Mod Manager.
Want to install a mod or two? Get a modded instance of Techblox up and running in just a few minutes by downloading the Gamecraft Mod Manager.
</p>
</div>
</a>
@@ -39,7 +39,7 @@
<img src="static/commands-logo.png" alt="Terminal Prompt Logo" width="12%"/>
<h3 class="link">Dev Guide</h3>
<p class="link">
Want to make your own mod? With the video or text guide, you can learn how to write your own mod in C# using the GamecraftModdingAPI and GCIPA.
Want to make your own mod? With the video or text guide, you can learn how to write your own mod in C# using the TechbloxModdingAPI and GCIPA.
</p>
</div>
</a>
@@ -51,7 +51,7 @@
<img src="static/favicon.png" alt="Exmods Logo" width="12%"/>
<h3 class="link">Exmods Blog</h3>
<p class="link">
Follow Exmods's efforts in developing mods and modding tools for Gamecraft by reading this blog written by NGnius, the founding member of Exmods.
Follow Exmods's efforts in developing mods and modding tools for Techblox by reading this blog written by NGnius, the founding member of Exmods.
</p>
</div>
</a>
@@ -63,7 +63,7 @@
<img src="static/favicon.png" alt="" width="12%"/>
<h3 class="link">Mods</h3>
<p class="link">
View a list of popular mods with links to their information and documentation. This list features Pixi and the GamecraftModdingAPI, among others.
View a list of popular mods with links to their information and documentation. This list features Pixi (deprecated) and the TechbloxModdingAPI, among others.
</p>
</div>
</a>
@@ -75,7 +75,7 @@
<img src="static/gitea-logo.png" alt="Gitea Logo" width="12%"/>
<h3 class="link">Code Repository</h3>
<p class="link">
Access the Exmods-hosted code repository for Gamecraft mods. This contains the source code for many Gamecraft mods as well as downloads and development tools.
Access the Exmods-hosted code repository for Techblox mods. This contains the source code for many Techblox mods as well as downloads and development tools.
</p>
</div>
</a>


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</div>
<div class="content-text" id="pixi-intro-p">
<p><span class="tab"></span>
Pixi adds two new commands,
THIS DOES NOT WORK WITH TECHBLOX. Pixi adds two new commands,
<i><b>Pixi</b></i> and <i><b>Pixi2</b></i>,
to Gamecraft's command line to import images, and other stuff, into a game.
Since Pixi places vanilla Gamecraft blocks, imported files should be visible without Pixi installed.


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<head>
<meta name="theme-color" content="#20c420" />
<meta name="author" content="Exmods community" />
<meta name="keywords" content="exmods,gamecraft,modding,mod" />
<meta name="keywords" content="exmods,techblox,modding,mod" />
<meta name="og:type" content="website" />
<meta name="og:title" content="Exmods" />
<meta name="og:description" content="Gamecraft modding website" />
<meta name="description" content="Gamecraft modding website" />
<meta name="og:description" content="Techblox modding website" />
<meta name="description" content="Techblox modding website" />
<meta name="og:image" content="../static/favicon.png" />
<meta name="og:url" content="https://www.exmods.org" />
<meta charset="UTF-8" />
@@ -22,8 +22,8 @@
<ul>
<a href="https://api.exmods.org">
<li>
<div><img src="../static/favicon.png" width="4%" style="vertical-align: middle;" /> <span class="title" style="font-size:200%; vertical-align: middle; margin-left: 1%;">GamecraftModdingAPI</span></div>
<p>Documentation about the stable modding interface between Gamecraft and mods. Developed by Exmods for public use.
<div><img src="../static/favicon.png" width="4%" style="vertical-align: middle;" /> <span class="title" style="font-size:200%; vertical-align: middle; margin-left: 1%;">TechbloxModdingAPI</span></div>
<p>Documentation about the stable modding interface between Techblox and mods. Developed by Exmods for public use.
</p>
</li>
</a>
@@ -37,7 +37,14 @@
<a href="../mods/Pixi/index.html">
<li>
<div><img src="../mods/Pixi/pixi-logo.png" width="4%" style="vertical-align: middle;" /> <span class="title" style="font-size:200%; vertical-align: middle; margin-left: 1%;">Pixi</span></div>
<p>Magically import images and more into Gamecraft as blocks. Developed by NGnius with community contributions.
<p>Magically import images and more into Techblox as blocks. Developed by NGnius with community contributions.
</p>
</li>
</a>
<a href="https://git.exmods.org/NGnius/CLre">
<li>
<div><img src="" width="4%" style="vertical-align: middle;" /> <span class="title" style="font-size:200%; vertical-align: middle; margin-left: 1%;">CLre</span></div>
<p>Cardlife revival mod, which fixes bugs and extends the modding functionality of the base game. Always eat your vegetables, especially celery.
</p>
</li>
</a>


+ 3
- 3
site/template.html View File

@@ -4,11 +4,11 @@
<head>
<meta name="theme-color" content="#20c420" />
<meta name="author" content="Exmods community" />
<meta name="keywords" content="exmods,gamecraft,modding,mod" />
<meta name="keywords" content="exmods,techblox,modding,mod,cardlife" />
<meta name="og:type" content="website" />
<meta name="og:title" content="Exmods" />
<meta name="og:description" content="Gamecraft modding website" />
<meta name="description" content="Gamecraft modding website" />
<meta name="og:description" content="Techblox modding website" />
<meta name="description" content="Techblox modding website" />
<meta name="og:image" content="./static/favicon.png" />
<meta name="og:url" content="https://www.exmods.org" />
<meta charset="UTF-8" />


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