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Fix typos

master
NGnius (Graham) 4 years ago
parent
commit
143a034b96
1 changed files with 5 additions and 5 deletions
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      site/blog/002-ecs_devo.html

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site/blog/002-ecs_devo.html View File

@@ -63,11 +63,11 @@
</p>
<p>
<span class="tab"></span>
In the interest of not going sued for reverse-engineering Gamecraft or divulging company secrets I won't go into much more detail
In the interest of not getting sued for reverse-engineering Gamecraft or divulging company secrets, I won't go into much more detail
(although they're not very good company secrets if me,
a person living on a different continent,
working for a different company,
figured out their secrets in my spare time).
figured them out in my spare time).
You can find out more details about Gamecraft by using a
<a href="https://github.com/0xd4d/dnSpy#dnspy---latest-release---%EF%B8%8F-donate">C# decompiler</a> to view the original code,
no reverse-engineering required.
@@ -100,8 +100,8 @@
The data-oriented design of ECS helps as well.
The object-oriented API in the GamecraftModdingAPI still queries entity components behind-the-scenes,
so even OOP can take advantage of ECS design, albeit with some drawbacks.
The database system in Svelto.ECS purposely allows for new entities to created but not made accessible immediately for some deterministic reason.
In the event that a new entity is created as an object through the object-oriented API,
The database system in Svelto.ECS purposely allows for new entities to be created but not made queriable immediately for some deterministic reason.
If a new entity is created as an object through the object-oriented API,
the GamecraftModdingAPI has to force the database to sync new entities before any of the object's properties can be accessed.
This database sync operation is a lot of unnecessary overhead which could be avoided with pure ECS.
Pure ECS modding is easy,
@@ -112,7 +112,7 @@
</p>
<p>
<span class="tab"></span>
A year ago, I thought ECS was a fancy niche concept which would be worthless for me to learn. It may still be worthless for my job, but its a vital part of Gamecraft and mods that I wouldn't pass up. I wonder when FreeJam will give us an official modding API for interacting with Svelto.ECS...
A year ago, I thought ECS was a fancy niche concept which would be worthless for me to learn. It may still be worthless for my job, but it's a vital part of Gamecraft and mods that I wouldn't pass up. I wonder when FreeJam will give us an official modding API for interacting with Svelto.ECS...
</p>
</div>
<footer>


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