From 143a034b9625939127e88cc74915374d2ba1d444 Mon Sep 17 00:00:00 2001 From: "NGnius (Graham)" Date: Thu, 4 Jun 2020 16:17:48 -0400 Subject: [PATCH] Fix typos --- site/blog/002-ecs_devo.html | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/site/blog/002-ecs_devo.html b/site/blog/002-ecs_devo.html index c889663..502b641 100644 --- a/site/blog/002-ecs_devo.html +++ b/site/blog/002-ecs_devo.html @@ -63,11 +63,11 @@

- In the interest of not going sued for reverse-engineering Gamecraft or divulging company secrets I won't go into much more detail + In the interest of not getting sued for reverse-engineering Gamecraft or divulging company secrets, I won't go into much more detail (although they're not very good company secrets if me, a person living on a different continent, working for a different company, - figured out their secrets in my spare time). + figured them out in my spare time). You can find out more details about Gamecraft by using a C# decompiler to view the original code, no reverse-engineering required. @@ -100,8 +100,8 @@ The data-oriented design of ECS helps as well. The object-oriented API in the GamecraftModdingAPI still queries entity components behind-the-scenes, so even OOP can take advantage of ECS design, albeit with some drawbacks. - The database system in Svelto.ECS purposely allows for new entities to created but not made accessible immediately for some deterministic reason. - In the event that a new entity is created as an object through the object-oriented API, + The database system in Svelto.ECS purposely allows for new entities to be created but not made queriable immediately for some deterministic reason. + If a new entity is created as an object through the object-oriented API, the GamecraftModdingAPI has to force the database to sync new entities before any of the object's properties can be accessed. This database sync operation is a lot of unnecessary overhead which could be avoided with pure ECS. Pure ECS modding is easy, @@ -112,7 +112,7 @@

- A year ago, I thought ECS was a fancy niche concept which would be worthless for me to learn. It may still be worthless for my job, but its a vital part of Gamecraft and mods that I wouldn't pass up. I wonder when FreeJam will give us an official modding API for interacting with Svelto.ECS... + A year ago, I thought ECS was a fancy niche concept which would be worthless for me to learn. It may still be worthless for my job, but it's a vital part of Gamecraft and mods that I wouldn't pass up. I wonder when FreeJam will give us an official modding API for interacting with Svelto.ECS...