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Fix git branch names used in guide

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NGnius 4 years ago
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@@ -41,7 +41,8 @@
Congratulations! Here's your certificate: <a href="http://pre06.deviantart.net/23ca/th/pre/f/2016/306/0/9/hackerman_by_shiiftyshift-dan31sc.png">(Certification of hacking that I stole off the internet)</a>.
(NOTE: you'll need to re-patch the game everytime Steam updates Gamecraft)</p>
<p>I'm willing to bet Visual Studio is still downloading (thanks MS), so wait until that's done and then continue.
Using Visual Studio, clone the <a href="https://git.exmods.org/modtainers/HelloModdingWorld">HelloModdingWorld git repository</a> into a folder (NOT into Gamecraft's install location) and switch to the "base" branch.
Using Visual Studio, clone the <a href="https://git.exmods.org/modtainers/HelloModdingWorld">HelloModdingWorld git repository</a> into a folder (NOT into Gamecraft's install location) and switch to the "no-api" branch.
If you'd like to try out the <a href="https://git.exmods.org/modtainers/GamecraftModdingAPI">GamecraftModdingAPI</a> you can use the "master" (default) branch, but you'll have to <a href="https://git.exmods.org/modtainers/GamecraftModdingAPI/src/branch/master/README.md#installation">install the GamecraftModdingAPI</a> as well.
The base branch of HelloModdingWorld provides a starter project for creating your own GCIPA-based mod (called a "plugin").
Before you make any changes, though, you'll want to create your own git repository to store your mod (unless you're that one guy in my office who dislikes open-source).
Feel free to use <a href="https://git.exmods.org/">Exmods' Git server</a> (hosted by me!) to make your mod accessible to other modders and Gamecraft players.
@@ -91,6 +92,7 @@
<h5></h5>
<p>Some of these resources have already been mentioned, but I'll mention them again to have a complete list of resources for quick reference.</p>
<p>- <a href="http://www.sebaslab.com/">Seba's Lab</a>, for articles and examples about Svelto.ECS, Gamecraft's entity handler.</p>
<p>- <a href="https://git.exmods.org/modtainers/GamecraftModdingAPI">GamecraftModdingAPI</a>, for an easier way to modify the behaviour of some parts of Gamecraft.</p>
<p>- <a href="https://docs.unity3d.com/ScriptReference/">Unity Scripting API</a>, for interfacing with Gamecraft's game engine.</p>
<p>- <a href="https://github.com/pardeike/Harmony/wiki">Harmony</a>, for patching existing methods in Gamecraft's code.</p>
<p>- <a href="https://github.com/Eusth/IPA">Eusth's Illusion Plugin Architecture (Reloaded)</a>, for injecting plugins into Unity games.</p>


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