From 6c6311d4c0b44051cb3b66d1d5787b709eef0af4 Mon Sep 17 00:00:00 2001
From: NGnius This guide lays the groundwork for modding Gamecraft. Subjects covered include: This guide lays the groundwork for modding Gamecraft. Subjects covered include:
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- Setting up your development environment
- Making your first mod in Visual Studio
- Overview of Gamecraft's design
- - Best practices
This guide walks you through installing mods for Gamecraft. If the mod you are trying to install has it's own instructions, follow those instead. Subjects covered include:
+ - Patching Gamecraft
+ - Adding mods
The first step towards installing mods in Gamecraft is patching the game with the latest release of GCIPA. + If you've already done this for another Gamecraft mod, you can skip this step. + To install GCIPA, download the latest release and unzip it to where you installed Gamecraft. + You can find where Gamecraft is installed through your Steam Library by right-clicking Gamecraft and selecting "Properties...". + A properties window should open, with a tab called "Local Files". + From that tab, click on "Browse Local Files..." and a file explorer menu should open. + When you've extracted the files, you should see three new files, one called IPA (aka IPA.exe), and a new folder called IPA. + Drag and drop Gamecraft (aka Gamecraft.exe) onto the IPA file (IPA.exe) to patch the game. + To confirm that it's successful, an empty folder called "Plugins" should have been created as a result. + If the Plugins folder is there, the game has been successfully patched and you can move on to the next step. + (NOTE: you will need to re-patch the game everytime Steam updates Gamecraft)
+For this step, you'll need the "Plugins" folder that IPA created for you. + Navigate into that "Plugins" folder and unzip the mod there. + You should now see a file called something similar to "[name of mod].dll". + Depending on the mod, there may be some other file or folders as well, but you don't need to worry about those provided there's one similar to "[name of mod].dll". + If you accidentally extract a mod into it's own folder within the Plugins folder, the mod will not work. + Your mod is now installed. The next time you launch Gamecraft, the mod will be ready to go. + If you have the UITweaks mod installed, you will see now the name of the mod on Gamecraft's main menu.
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