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Fix build errors from latest GC update

tags/v0.1.2
NGnius (Graham) il y a 3 ans
Parent
révision
c97069eef9
3 fichiers modifiés avec 738 ajouts et 17 suppressions
  1. +730
    -10
      extracommands/ExtraCommands.csproj
  2. +1
    -1
      extracommands/MoveBlocksCommandEngine.cs
  3. +7
    -6
      extracommands/RotatePlayerCommandEngine.cs

+ 730
- 10
extracommands/ExtraCommands.csproj Voir le fichier

@@ -9,89 +9,809 @@
<Reference Include="GamecraftModdingAPI">
<HintPath>..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
</Reference>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
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<Reference Include="JWT">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
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<Reference Include="Unity.Burst.Unsafe">
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<Reference Include="Rewired_Windows">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
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<Reference Include="Analytics">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
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<Reference Include="Gamecraft.PerformanceWarnings">
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+ 1
- 1
extracommands/MoveBlocksCommandEngine.cs Voir le fichier

@@ -9,7 +9,7 @@ namespace ExtraCommands.Building
[CustomCommand("MoveLastBlock", "Move last block from original position")]
class MoveBlocksCommandEngine : ICustomCommandEngine
{
private const float BLOCKSIZE = 0.2;
private const float BLOCKSIZE = 0.2f;

public string Description => "Move blocks";



+ 7
- 6
extracommands/RotatePlayerCommandEngine.cs Voir le fichier

@@ -29,8 +29,9 @@ namespace ExtraCommands.Basics

private void RotateAbsoluteCommand(float vertical, float horizontal)
{
uint count;
CharacterCameraEntityStruct[] cameras = entitiesDB.QueryEntities<CharacterCameraEntityStruct>(CameraExclusiveGroups.VisualCameraGroup).ToFastAccess(out count);
EntityCollection<CharacterCameraEntityStruct> cameras = entitiesDB.QueryEntities<CharacterCameraEntityStruct>(CameraExclusiveGroups.VisualCameraGroup);
uint count = cameras.count;
int num2 = 0;
while ((long)num2 < (long)((ulong)count))
{
@@ -53,10 +54,10 @@ namespace ExtraCommands.Basics
private void RotateRelativeCommand(float vertical, float horizontal)
{
float2 angleDelta = new float2(vertical, horizontal);
uint count;
ValueTuple<CharacterCameraSettingsEntityStruct[], CharacterCameraEntityStruct[]> tuple = this.entitiesDB.QueryEntities<CharacterCameraSettingsEntityStruct, CharacterCameraEntityStruct>(CameraExclusiveGroups.VisualCameraGroup).ToFastAccess(out count);
CharacterCameraSettingsEntityStruct[] settings = tuple.Item1;
CharacterCameraEntityStruct[] cameras = tuple.Item2;
EntityCollection<CharacterCameraSettingsEntityStruct, CharacterCameraEntityStruct> tuple = entitiesDB.QueryEntities<CharacterCameraSettingsEntityStruct, CharacterCameraEntityStruct>(CameraExclusiveGroups.VisualCameraGroup);
uint count = tuple.count;
EntityCollection<CharacterCameraSettingsEntityStruct> settings = tuple.Item1;
EntityCollection<CharacterCameraEntityStruct> cameras = tuple.Item2;
int num2 = 0;
while ((long)num2 < (long)((ulong)count))
{


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