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- using System;
- using RobocraftX.GUI.CommandLine;
- using RobocraftX.Multiplayer;
- using RobocraftX.StateSync;
- using RobocraftX.Character;
- using Svelto.ECS;
- using Unity.Entities;
- using UnityEngine;
- using uREPL;
- using Svelto.Context;
- using RobocraftX;
-
- namespace ExtraCommands.Basics
- {
- [CustomCommand("Wait")]
- class WaitCommandEngine : CustomCommandEngine
- {
- public WaitCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
- {
- }
-
- public override void Ready()
- {
- CustomCommandUtility.Register<int>("Wait", WaitCommand, "Delay execution (freeze the game) for a length of time (ms)");
- }
-
- private void WaitCommand(int ms)
- {
- System.Threading.Thread.Sleep(ms);
- }
-
- public override void Dispose()
- {
- CustomCommandUtility.Unregister("Wait");
- }
- }
- }
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