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- using System;
- using System.IO;
- using UnityEngine;
-
- namespace IllusionInjector
- {
- public static class Injector
- {
- private static bool injected = false;
- public static void Inject()
- {
- if (!injected)
- {
- injected = true;
- var bootstrapper = new GameObject("Bootstrapper").AddComponent<Bootstrapper>();
- bootstrapper.Destroyed += Bootstrapper_Destroyed;
- }
- }
-
- private static void Bootstrapper_Destroyed()
- {
- var singleton = new GameObject("PluginManager");
- singleton.AddComponent<PluginComponent>(); ;
- }
- }
- }
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