Browse Source

Fix minor errors which stop patching

tags/v4.0.0
NGnius (Graham) 4 years ago
parent
commit
309547294a
4 changed files with 70 additions and 66 deletions
  1. +6
    -2
      IllusionInjector/CompositePlugin.cs
  2. +4
    -4
      IllusionInjector/IllusionInjector.csproj
  3. +56
    -56
      IllusionPlugin/IEnhancedPlugin.cs
  4. +4
    -4
      IllusionPlugin/IllusionPlugin.csproj

+ 6
- 2
IllusionInjector/CompositePlugin.cs View File

@@ -1,6 +1,7 @@
using IllusionPlugin;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

@@ -19,7 +20,8 @@ namespace IllusionInjector

public void OnApplicationStart()
{
Invoke(plugin => plugin.OnApplicationStart());
Debug.LogWarning($"OnApplicationStart Test Warning");
Invoke(plugin => plugin.OnApplicationStart(), "OnApplicationStart");
}

public void OnApplicationQuit()
@@ -28,13 +30,15 @@ namespace IllusionInjector
}


private void Invoke(CompositeCall callback)
private void Invoke(CompositeCall callback, string name = null)
{
foreach (var plugin in plugins)
{
try
{
callback(plugin);
if (!string.IsNullOrEmpty(name))
Debug.LogWarning($"Executed {name} for plugin {plugin.Name}");
}
catch (Exception ex)
{


+ 4
- 4
IllusionInjector/IllusionInjector.csproj View File

@@ -34,22 +34,22 @@
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
<Private>False</Private>
</Reference>
</ItemGroup>


+ 56
- 56
IllusionPlugin/IEnhancedPlugin.cs View File

@@ -13,283 +13,283 @@ namespace IllusionPlugin
/// <example>{ "PlayClub", "PlayClubStudio" }</example>
public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"};

public void OnLateUpdate()
public virtual void OnLateUpdate()
{
}
public abstract string Name { get; }
public abstract string Version { get; }
public void OnApplicationStart()
public virtual void OnApplicationStart()
{
}

public void OnApplicationQuit()
public virtual void OnApplicationQuit()
{
}

public void OnUpdate()
public virtual void OnUpdate()
{
}

public void OnFixedUpdate()
public virtual void OnFixedUpdate()
{
}

public void OnAnimatorIK(int layerIndex)
public virtual void OnAnimatorIK(int layerIndex)
{
}

public void OnAnimatorMove()
public virtual void OnAnimatorMove()
{
}

public void OnApplicationFocus(bool hasFocus)
public virtual void OnApplicationFocus(bool hasFocus)
{
}

public void OnApplicationPause(bool pauseStatus)
public virtual void OnApplicationPause(bool pauseStatus)
{
}

public void OnAudioFilterRead(float[] data, int channels)
public virtual void OnAudioFilterRead(float[] data, int channels)
{
}

public void OnBecameInvisible()
public virtual void OnBecameInvisible()
{
}

public void OnBecameVisible()
public virtual void OnBecameVisible()
{
}

public void OnBeforeTransformParentChanged()
public virtual void OnBeforeTransformParentChanged()
{
}

public void OnCanvasGroupChanged()
public virtual void OnCanvasGroupChanged()
{
}

public void OnCanvasHierarchyChanged()
public virtual void OnCanvasHierarchyChanged()
{
}

public void OnCollisionEnter(Collision other)
public virtual void OnCollisionEnter(Collision other)
{
}

public void OnCollisionEnter2D(Collision2D other)
public virtual void OnCollisionEnter2D(Collision2D other)
{
}

public void OnCollisionExit(Collision other)
public virtual void OnCollisionExit(Collision other)
{
}

public void OnCollisionExit2D(Collision2D other)
public virtual void OnCollisionExit2D(Collision2D other)
{
}

public void OnCollisionStay(Collision other)
public virtual void OnCollisionStay(Collision other)
{
}

public void OnCollisionStay2D(Collision2D other)
public virtual void OnCollisionStay2D(Collision2D other)
{
}

public void OnConnectedToServer()
public virtual void OnConnectedToServer()
{
}

public void OnControllerColliderHit(ControllerColliderHit hit)
public virtual void OnControllerColliderHit(ControllerColliderHit hit)
{
}

public void OnDidApplyAnimationProperties()
public virtual void OnDidApplyAnimationProperties()
{
}

public void OnDisable()
public virtual void OnDisable()
{
}

public void OnDrawGizmos()
public virtual void OnDrawGizmos()
{
}

public void OnDrawGizmosSelected()
public virtual void OnDrawGizmosSelected()
{
}

public void OnEnable()
public virtual void OnEnable()
{
}

public void OnGUI()
public virtual void OnGUI()
{
}

public void OnJointBreak(float breakForce)
public virtual void OnJointBreak(float breakForce)
{
}

public void OnMouseDown()
public virtual void OnMouseDown()
{
}

public void OnMouseDrag()
public virtual void OnMouseDrag()
{
}

public void OnMouseEnter()
public virtual void OnMouseEnter()
{
}

public void OnMouseExit()
public virtual void OnMouseExit()
{
}

public void OnMouseOver()
public virtual void OnMouseOver()
{
}

public void OnMouseUp()
public virtual void OnMouseUp()
{
}

public void OnMouseUpAsButton()
public virtual void OnMouseUpAsButton()
{
}

public void OnParticleCollision(GameObject other)
public virtual void OnParticleCollision(GameObject other)
{
}

public void OnPostRender()
public virtual void OnPostRender()
{
}

public void OnPreCull()
public virtual void OnPreCull()
{
}

public void OnPreRender()
public virtual void OnPreRender()
{
}

public void OnRectTransformDimensionsChange()
public virtual void OnRectTransformDimensionsChange()
{
}

public void OnRenderImage(RenderTexture src, RenderTexture dest)
public virtual void OnRenderImage(RenderTexture src, RenderTexture dest)
{
}

public void OnRenderObject()
public virtual void OnRenderObject()
{
}

public void OnServerInitialized()
public virtual void OnServerInitialized()
{
}

public void OnTransformChildrenChanged()
public virtual void OnTransformChildrenChanged()
{
}

public void OnTransformParentChanged()
public virtual void OnTransformParentChanged()
{
}

public void OnTriggerEnter(Collider other)
public virtual void OnTriggerEnter(Collider other)
{
}

public void OnTriggerEnter2D(Collider2D other)
public virtual void OnTriggerEnter2D(Collider2D other)
{
}

public void OnTriggerExit(Collider other)
public virtual void OnTriggerExit(Collider other)
{
}

public void OnTriggerExit2D(Collider2D other)
public virtual void OnTriggerExit2D(Collider2D other)
{
}

public void OnTriggerStay(Collider other)
public virtual void OnTriggerStay(Collider other)
{
}

public void OnTriggerStay2D(Collider2D other)
public virtual void OnTriggerStay2D(Collider2D other)
{
}

public void OnValidate()
public virtual void OnValidate()
{
}

public void OnWillRenderObject()
public virtual void OnWillRenderObject()
{
}

public void Reset()
public virtual void Reset()
{
}


+ 4
- 4
IllusionPlugin/IllusionPlugin.csproj View File

@@ -35,22 +35,22 @@
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
<Private>False</Private>
</Reference>
</ItemGroup>


Loading…
Cancel
Save