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Convert to Cardlife assembly refs

cardlife
NGnius (Graham) 3 years ago
parent
commit
bd9c6bd89b
3 changed files with 9 additions and 17 deletions
  1. +4
    -8
      IllusionInjector/IllusionInjector.csproj
  2. +1
    -1
      IllusionPlugin/IEnhancedPlugin.cs
  3. +4
    -8
      IllusionPlugin/IllusionPlugin.csproj

+ 4
- 8
IllusionInjector/IllusionInjector.csproj View File

@@ -35,23 +35,19 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>


+ 1
- 1
IllusionPlugin/IEnhancedPlugin.cs View File

@@ -11,7 +11,7 @@ namespace IllusionPlugin
/// Gets a list of executables this plugin should be excuted on (without the file ending)
/// </summary>
/// <example>{ "PlayClub", "PlayClubStudio" }</example>
public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"};
public string[] Filter { get; } = new[] {"Cardlife", "CardlifeGameServer"};

public virtual void OnLateUpdate()
{


+ 4
- 8
IllusionPlugin/IllusionPlugin.csproj View File

@@ -36,23 +36,19 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>


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