using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace IllusionPlugin { public abstract class IEnhancedPlugin : IPlugin { /// /// Gets a list of executables this plugin should be excuted on (without the file ending) /// /// { "PlayClub", "PlayClubStudio" } public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"}; public void OnLateUpdate() { } public abstract string Name { get; } public abstract string Version { get; } public void OnApplicationStart() { } public void OnApplicationQuit() { } public void OnUpdate() { Debug.LogWarning("IEnhanced Test Warning OnUpdate"); } public void OnFixedUpdate() { } public void OnAnimatorIK(int layerIndex) { } public void OnAnimatorMove() { } public void OnApplicationFocus(bool hasFocus) { } public void OnApplicationPause(bool pauseStatus) { } public void OnAudioFilterRead(float[] data, int channels) { } public void OnBecameInvisible() { } public void OnBecameVisible() { } public void OnBeforeTransformParentChanged() { } public void OnCanvasGroupChanged() { } public void OnCanvasHierarchyChanged() { } public void OnCollisionEnter(Collision other) { } public void OnCollisionEnter2D(Collision2D other) { } public void OnCollisionExit(Collision other) { } public void OnCollisionExit2D(Collision2D other) { } public void OnCollisionStay(Collision other) { } public void OnCollisionStay2D(Collision2D other) { } public void OnConnectedToServer() { } public void OnControllerColliderHit(ControllerColliderHit hit) { } public void OnDidApplyAnimationProperties() { } public void OnDisable() { } public void OnDrawGizmos() { } public void OnDrawGizmosSelected() { } public void OnEnable() { } public void OnGUI() { Debug.LogWarning("IEnhancedPlugin Test Warning OnGUI"); } public void OnJointBreak(float breakForce) { } public void OnMouseDown() { } public void OnMouseDrag() { } public void OnMouseEnter() { } public void OnMouseExit() { } public void OnMouseOver() { } public void OnMouseUp() { } public void OnMouseUpAsButton() { } public void OnParticleCollision(GameObject other) { } public void OnPostRender() { } public void OnPreCull() { } public void OnPreRender() { } public void OnRectTransformDimensionsChange() { } public void OnRenderImage(RenderTexture src, RenderTexture dest) { } public void OnRenderObject() { } public void OnServerInitialized() { } public void OnTransformChildrenChanged() { } public void OnTransformParentChanged() { } public void OnTriggerEnter(Collider other) { } public void OnTriggerEnter2D(Collider2D other) { } public void OnTriggerExit(Collider other) { } public void OnTriggerExit2D(Collider2D other) { } public void OnTriggerStay(Collider other) { } public void OnTriggerStay2D(Collider2D other) { } public void OnValidate() { } public void OnWillRenderObject() { } public void Reset() { } } }