Cardlife mod patcher
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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using UnityEngine;
  5. namespace IllusionPlugin
  6. {
  7. public abstract class IEnhancedPlugin : IPlugin
  8. {
  9. /// <summary>
  10. /// Gets a list of executables this plugin should be excuted on (without the file ending)
  11. /// </summary>
  12. /// <example>{ "PlayClub", "PlayClubStudio" }</example>
  13. public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"};
  14. public void OnLateUpdate()
  15. {
  16. }
  17. public abstract string Name { get; }
  18. public abstract string Version { get; }
  19. public void OnApplicationStart()
  20. {
  21. }
  22. public void OnApplicationQuit()
  23. {
  24. }
  25. public void OnUpdate()
  26. {
  27. }
  28. public void OnFixedUpdate()
  29. {
  30. }
  31. public void OnAnimatorIK(int layerIndex)
  32. {
  33. }
  34. public void OnAnimatorMove()
  35. {
  36. }
  37. public void OnApplicationFocus(bool hasFocus)
  38. {
  39. }
  40. public void OnApplicationPause(bool pauseStatus)
  41. {
  42. }
  43. public void OnAudioFilterRead(float[] data, int channels)
  44. {
  45. }
  46. public void OnBecameInvisible()
  47. {
  48. }
  49. public void OnBecameVisible()
  50. {
  51. }
  52. public void OnBeforeTransformParentChanged()
  53. {
  54. }
  55. public void OnCanvasGroupChanged()
  56. {
  57. }
  58. public void OnCanvasHierarchyChanged()
  59. {
  60. }
  61. public void OnCollisionEnter(Collision other)
  62. {
  63. }
  64. public void OnCollisionEnter2D(Collision2D other)
  65. {
  66. }
  67. public void OnCollisionExit(Collision other)
  68. {
  69. }
  70. public void OnCollisionExit2D(Collision2D other)
  71. {
  72. }
  73. public void OnCollisionStay(Collision other)
  74. {
  75. }
  76. public void OnCollisionStay2D(Collision2D other)
  77. {
  78. }
  79. public void OnConnectedToServer()
  80. {
  81. }
  82. public void OnControllerColliderHit(ControllerColliderHit hit)
  83. {
  84. }
  85. public void OnDidApplyAnimationProperties()
  86. {
  87. }
  88. public void OnDisable()
  89. {
  90. }
  91. public void OnDrawGizmos()
  92. {
  93. }
  94. public void OnDrawGizmosSelected()
  95. {
  96. }
  97. public void OnEnable()
  98. {
  99. }
  100. public void OnGUI()
  101. {
  102. }
  103. public void OnJointBreak(float breakForce)
  104. {
  105. }
  106. public void OnMouseDown()
  107. {
  108. }
  109. public void OnMouseDrag()
  110. {
  111. }
  112. public void OnMouseEnter()
  113. {
  114. }
  115. public void OnMouseExit()
  116. {
  117. }
  118. public void OnMouseOver()
  119. {
  120. }
  121. public void OnMouseUp()
  122. {
  123. }
  124. public void OnMouseUpAsButton()
  125. {
  126. }
  127. public void OnParticleCollision(GameObject other)
  128. {
  129. }
  130. public void OnPostRender()
  131. {
  132. }
  133. public void OnPreCull()
  134. {
  135. }
  136. public void OnPreRender()
  137. {
  138. }
  139. public void OnRectTransformDimensionsChange()
  140. {
  141. }
  142. public void OnRenderImage(RenderTexture src, RenderTexture dest)
  143. {
  144. }
  145. public void OnRenderObject()
  146. {
  147. }
  148. public void OnServerInitialized()
  149. {
  150. }
  151. public void OnTransformChildrenChanged()
  152. {
  153. }
  154. public void OnTransformParentChanged()
  155. {
  156. }
  157. public void OnTriggerEnter(Collider other)
  158. {
  159. }
  160. public void OnTriggerEnter2D(Collider2D other)
  161. {
  162. }
  163. public void OnTriggerExit(Collider other)
  164. {
  165. }
  166. public void OnTriggerExit2D(Collider2D other)
  167. {
  168. }
  169. public void OnTriggerStay(Collider other)
  170. {
  171. }
  172. public void OnTriggerStay2D(Collider2D other)
  173. {
  174. }
  175. public void OnValidate()
  176. {
  177. }
  178. public void OnWillRenderObject()
  179. {
  180. }
  181. public void Reset()
  182. {
  183. }
  184. }
  185. }