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# CLre |
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Always eat your celery, so you'll grow up to be big and strong like me. |
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Work-in-progress mod for [CardLife](http://cardlifegame.com/). |
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Work-in-progress mod for [Cardlife](http://Cardlifegame.com/). |
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CardLife has stopped receiving updates, but that doesn't mean it's free from bugs. |
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CLre is a mod to rejuvenate CardLife by fixing old bugs and adding some modding sprinkles. |
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Cardlife has stopped receiving updates, but that doesn't mean it's free from bugs. |
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CLre is a mod to rejuvenate Cardlife by fixing old bugs and adding some modding sprinkles. |
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## Setup |
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## Development |
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This project requires most of Cardlife's `.dll` files to function correctly. |
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Most, but not all, of these files are stored in Cardlife's `Cardlife_Data\Managed` folder. |
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### Setup |
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This project requires most of Cardlife's `.dll` files to function correctly. |
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Most, but not all, of these files are stored in Cardlife's `Cardlife_Data\Managed` folder. |
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The project is pre-configured to look in a folder called cl in the solution's main directory or one level up from that. |
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You can make sure CLre can find all of `.dll` files it needs by copying your Cardlife folder beside this repo's folder and renaming it to `cl`, but that's a bit of a waste of disk space. |
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You can also create a symbolic link to your Cardlife install folder named `cl` in the same spot to avoid having to re-copy files. |
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You can make sure CLre can find all of `.dll` files it needs by copying your Cardlife folder beside this repo's folder and renaming it to `cl`, but that's a bit of a waste of disk space. |
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You can also create a symbolic link to your Cardlife install folder named `cl` in the same spot to avoid having to re-copy files. |
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For example, if you cloned the repo into a folder called `CLre_repo`, this is what your folder structure would look like. |
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If you decide to change the `cl` folder configuration, do not commit changes to your `CLre.csproj` or `CLre_server.csproj` files otherwise your changes will be rejected. |
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@@ -24,18 +26,18 @@ CLre_repo/ <- CLre git project files |
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README.md <- This file |
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etc. |
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cl/ <- CardLife files |
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cl/ <- Cardlife files |
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Cardlife_Data/ |
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Managed/ <- Cardlife C# Assemblies |
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CardlifeGameServer_Data/ |
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Managed/ <- Cardlife Server C# Assemblies (optional) |
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``` |
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For any game mod to work, you will have to patch your game with the Cardlife adaptation of [CLIPA](https://git.exmods.org/NGnius/CLIPA). |
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FOr a server mod to work, you will have to patch the server (CardlifeGameServer.exe). |
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For any game mod to work, you will have to patch your game with the Cardlife adaptation of [CLIPA](https://git.exmods.org/NGnius/CLIPA). |
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FOr a server mod to work, you will have to patch the server (CardlifeGameServer.exe). |
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The installation process is roughly the same as for Gamecraft, except with a different name: [GCIPA Gamecraft install guide](https://git.exmods.org/modtainers/GCIPA/src/branch/master/README.md#how-to-install). |
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## Building |
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### Building |
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After you've completed the setup, open the solution file `CLre.sln` in your prefered C# .NET/Mono development environment. |
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I'd recommend Visual Studio Community Edition or JetBrains Rider. |
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@@ -45,13 +47,13 @@ If it doesn't work and you can't figure out why, ask for help on the [Exmods Dis |
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## Installation |
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To install the CLre mod, copy the build's `CLre.dll` into the `Plugins` folder where Cardlife is installed. |
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To install the CLre_server mod, copy the CLre_server build's `CLre_server.dll` into the `Plugins` folder where Cardlife is installed. |
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To install the CLre mod, copy the build's `CLre.dll` into the `Plugins` folder where Cardlife is installed. |
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To install the CLre_server mod, copy the CLre_server build's `CLre_server.dll` into the `Plugins` folder where Cardlife is installed. |
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## A Note on CLre and CLre_server mods' (lack of) cooperation |
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CLre is designed for the Cardlife client, and cannot be used to mod the Cardlife server. |
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Similarly, CLre_server is designed for the Cardlife server, and cannot be used to mod the Cardlife client. |
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CLre is designed for the Cardlife client, and cannot be used to mod the Cardlife server. |
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Similarly, CLre_server is designed for the Cardlife server, and cannot be used to mod the Cardlife client. |
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DO NOT install CLre and CLre_server in the same `Plugins` folder, because both mods will be loaded -- guaranteeing one will break. |
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To install CLre and CLre_server on the same computer, create a copy of the game installation and use one copy for CLre and one for CLre_server. |
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@@ -59,11 +61,12 @@ To install CLre and CLre_server on the same computer, create a copy of the game |
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## CLre |
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CLre provides a minimal modding API and useful bugfixes for the Cardlife client. |
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CLre provides a minimal modding API and useful bugfixes for the Cardlife client. |
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### Fixes |
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As of v0.0.2, eight (8) bugfixes are implemented. |
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As of v0.0.3, ten (10) bugfixes are implemented. |
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- InitLogSooner: Start the logger slightly sooner than Cardlife does [TARGET: CustomLoggerThread] [ID: 0] (0M/2P/1I/0W/0A/0D/3T) |
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- EnchantmentTableFloatParseFix: [MORE: https://trello.com/c/qawBFb7P/1-enchantment-table-fails-to-work] [ID: 1] (0M/2P/0I/0W/0A/0D/2T) |
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- ExclusionImprovement: [MORE: https://trello.com/c/Ue4yIqWQ/11-placing-material-in-restricted-areas] [ID: 2] (0M/2P/0I/0W/0A/0D/2T) |
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@@ -72,11 +75,14 @@ As of v0.0.2, eight (8) bugfixes are implemented. |
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- ScrollSpeedImprovement: [MORE: https://trello.com/c/elL8IVdn/4-scroll-menus-are-insensitive] [ID: 5] (0M/1P/0I/0W/0A/0D/1T) |
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- MiniScreenEmbiggener: [MORE: https://trello.com/c/NAls3XaE/17-game-starts-minimized-and-wont-restore] [ID: 6] (0M/0P/1I/0W/0A/0D/1T) |
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- UnderStructureCollider: [MORE: https://trello.com/c/nfuaZWQZ/10-passing-through-structures] [ID: 7] (1M/1P/1I/0W/0A/0D/3T) |
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- TerrainModificationFailedHandler: [MORE: https://trello.com/c/Pq5lcB1p/23-moderation-tools] [ID: 8] (0M/2P/1I/1W/0A/2D/6T) |
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- OfflineSpawnpointSavingFloatFix: [MORE: https://trello.com/c/hpADhDhQ/21-login-goes-to-original-spawn] [ID: 9] (0M/2P/0I/0W/0A/0D/2T) |
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- AntiStupidFloats: Force language-agnostic float->string behaviour internally (DISABLED BY DEFAULT) [ID: 10] (0M/1P/1I/0W/0A/0D/2T) |
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### API |
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Basic engine registration and some events are exposed for modders to use. |
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Documentation WIP... |
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Documentation WIP... (read the code files in the `CLre/API` directory for now) |
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## CLre_server |
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@@ -84,23 +90,30 @@ CLre_server provides a minimal modding API, admin HTTP server, and bugfixes for |
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### Fixes |
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As of v0.0.2, one (1) bugfix is implemented. |
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As of v0.0.3, one (1) bugfix is implemented. |
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- InitLogSooner: Start the logger slightly sooner than Cardlife does [TARGET: CustomLoggerThread] [ID: 0] (0M/2P/1I/0W/0A/0D/3T) |
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### API |
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Basic engine registration and some events are exposed for modders to use. |
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Documentation WIP... |
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Documentation WIP... (read the code files in the `CLre_server/API` directory for now) |
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### Tweaks |
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CLre_server also offers a few improvements for the Cardlife server. |
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These are not bugfixes, but are quality-of-life additions to bring server functionality up to par with other game servers. |
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Improvements can be enabled and customized by modifying the `CLre_server.json` configuration file in Cardlife's install directory. |
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### HTTP Server |
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#### HTTP Server |
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The HTTP server is enabled by the `-web` command line argument. |
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The HTTP server is enabled by the `-web` command line argument, or in `CLre_server.json`. |
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It is disabled by default to reduce resource usage. |
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When enabled, the server will listen on http://localhost:5030 and provide basic server status information. |
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This can be accessed through any standard web browser on the same computer. |
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If you wish to make this publicly accessible, it is recommended to use Nginx or another web proxy system to proxy traffic to that port securely. |
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Useful endpoints |
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```text |
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GET / HTML landing page with some basic server info |
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GET /l/current Server output log, up-to-date as of last webpage refresh |
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@@ -108,3 +121,35 @@ GET /d/version Cardlife, Unity and CLre version information |
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GET /status.json Useful status information about players and server state in JSON format |
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GET /c/game.json Basically GameServerSettings.json for the running Cardlife server |
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``` |
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#### Server Commands |
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CLre_server can accept chat commands from connected players. |
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Chat commands can be enabled in `CLre_server.json`. |
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For this functionality to work, valid user credentials must also be configured. |
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Commands |
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```text |
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/echo <msg> - say <msg> |
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/help - show a list of commands |
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/list - display online users |
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/version - display version information |
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/ban <user> - permanently remove <user> from this server |
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/deop <user> - revoke <user> moderator permissions |
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/kick <user> - disconnect <user> from this server |
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/op <user> - grant <user> moderator permissions |
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``` |
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#### Terrain Modification Exclusion Zone |
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This exclusion zone improvement can be enabled in `CLre_server.json`. |
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This prevents players from digging under a building that they do not own. |
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This improves on the existing exclusion zone functionality which already prevents a player from placing materials and building structures too close to another player's building. |
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#### CLre-only Mode |
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To prevent vanilla clients from connecting to this server, enable this restriction in `CLre_server.json`. |
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Enabling this functionality is not recommended. |
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This functionality should only be used when other code mods are installed which break compatibility with unmodded Cardlife clients. |