Unofficial CardLife revival project, pronounced like "celery"
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NGnius (Graham) 8919fbcfe4 Remove placeholders in license 3 years ago
CLre Add fix for cooldown only applying to current held item 3 years ago
.gitignore Initial commit 3 years ago
CLre.sln Configure for CL build 3 years ago
LICENSE Remove placeholders in license 3 years ago
README.md Update README info and links 3 years ago

README.md

CLre

Always eat your celery, so you'll grow up to be big and strong like me. Work-in-progress mod for CardLife.

CardLife has stopped receiving updates, but that doesn't mean it's free from bugs. CLre is a mod to rejuvenate CardLife by fixing old bugs and adding some modding sprinkles.

Setup

This project requires most of Cardlife's .dll files to function correctly. Most, but not all, of these files are stored in Cardlife's Cardlife_Data\Managed folder. The project is pre-configured to look in a folder called cl in the solution's main directory or one level up from that.

You can make sure CLre can find all of .dll files it needs by copying your Cardlife folder beside this repo's folder and renaming it to cl, but that's a bit of a waste of disk space. You can also create a symbolic link to your Cardlife install folder named cl in the same spot to avoid having to re-copy files. For example, if you cloned the repo into a folder called CLre_repo, this is what your folder structure would look like.

If you decide to change the cl folder configuration, do not commit your CLre.csproj file otherwise your changes will be rejected.

CLre_repo/ <- CLre git project files
  CLre/ <- Code files
  README.md <- This file
  etc.

cl/ <- CardLife files
  Cardlife_Data/
    Managed/ <- Cardlife C# Assemblies
  CardlifeGameServer_Data/
    Managed/ <- Cardlife Standalone Server C# Assemblies (optional)

For any mod to work, you will have to patch your game with the Cardlife adaptation of CLIPA. The installation process is roughly the same as for Gamecraft, except with a different name: GCIPA Gamecraft install guide.

Building

After you've completed the setup, open the solution file CLre.sln in your prefered C# .NET/Mono development environment. I'd recommend Visual Studio Community Edition or JetBrains Rider.

If you've successfully completed setup, you should be able to build the CLre project without errors. If it doesn't work and you can't figure out why, ask for help on the Exmods Discord server.

Installation

To install the CLre mod, copy the build's CLre.dll into the Plugins folder where Cardlife is installed.