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- using System.Reflection;
-
- using IllusionPlugin;
- // using GamecraftModdingAPI;
- using GamecraftModdingAPI.Commands;
-
- namespace HelloModdingWorld
- {
- public class MyPlugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
- {
- public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // HelloModdingWorld by default
- // To change the name, change the project's name
-
- public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // 0.0.1 by default
- // To change the version, change <Version>0.0.1</Version> in HelloModdingWorld.csproj
-
- private static readonly string helloWorldCommandName = "HelloWorld"; // command name
-
- // called when Gamecraft shuts down
- public void OnApplicationQuit()
- {
- // Shutdown this mod
- GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
-
- // Shutdown the Gamecraft modding API last
- GamecraftModdingAPI.Main.Shutdown();
- }
-
- // called when Gamecraft starts up
- public void OnApplicationStart()
- {
- // Initialize the Gamecraft modding API first
- GamecraftModdingAPI.Main.Init();
- // check out the modding API docs here: https://mod.exmods.org/
-
- // Initialize this mod
- // create SimpleCustomCommandEngine
- // this writes "Hello modding world!" when you execute it in Gamecraft's console
- // (use the forward-slash key '/' to open the console in Gamecraft when in a game)
- SimpleCustomCommandEngine helloWorldCommand = new SimpleCustomCommandEngine(
- () => { GamecraftModdingAPI.Utility.Logging.CommandLog("Hello modding world!"); }, // command action
- // also try using CommandLogWarning or CommandLogError instead of CommandLog
- helloWorldCommandName, // command name (used to invoke it in the console)
- "Says Hello modding world!" // command description (displayed when help command is executed)
- ); // this command can also be executed using the Command Computer
-
- // register the command so the modding API knows about it
- CommandManager.AddCommand(helloWorldCommand);
-
- GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
- }
-
- // unused methods
-
- public void OnFixedUpdate() { } // called once per physics update
-
- public void OnLevelWasInitialized(int level) { } // called after a level is initialized
-
- public void OnLevelWasLoaded(int level) { } // called after a level is loaded
-
- public void OnUpdate() { } // called once per rendered frame (frame update)
- }
- }
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