using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GamecraftModdingAPI.Events; using Svelto.ECS; using RobocraftX.Common; namespace GamecraftRPC.Events { class EditPresenceHandler : SimpleEventHandlerEngine { public static readonly string HandlerName = "GamecraftRPCEditPresenceEventHandler"; //private Discord.Discord discordRPC = null; public static void OnAdd(Discord.Discord discordRPC) { Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: GamePresenceHandler.GameStart); } public EditPresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.BuildSwitchedTo, HandlerName) { //this.discordRPC = _discordRPC; } } }