using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; using RobocraftX.Common; using Discord; namespace GamecraftRPC { public static class PresenceUtility { public static ulong LastGameStart = 0; public static uint PlayerCount = 1; public static Activity Activity; public static ulong SteamId { get => Steamworks.SteamClient.SteamId.Value; } public static Lobby? Lobby; public static bool IsActivityHost = false; public static bool IsServerActive = false; public static bool IsConnecting = false; public static bool IsVoiceConnected = false; } }