using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GamecraftModdingAPI.Tasks; using GamecraftModdingAPI.Utility; using Svelto.ECS; using RobocraftX.Character; using RobocraftX.Physics; namespace GamecraftRPC.Engines { class PlayerCountEngine : IApiEngine { public string Name => "GamecraftRPCPlayerCountGameEngine"; public EntitiesDB entitiesDB { set; private get; } private Discord.Discord discordRPC = null; private bool Ok = false; public void Dispose() { Ok = false; PresenceUtility.PlayerCount = 0; PresenceUtility.Activity.Party.Size.CurrentSize = 0; PresenceUtility.Activity.Party.Size.MaxSize = 0; PresenceUtility.Activity.Party.Id = ""; } public void Ready() { Ok = true; Scheduler.Schedule(new Repeatable(updatePlayerCount, () => { return Ok; }, delay: 2f)); PresenceUtility.Activity.Party.Size.CurrentSize = 1; PresenceUtility.Activity.Party.Size.MaxSize = PresenceUtility.LobbySize; PresenceUtility.Activity.Party.Id = "";//PresenceUtility.PartyId.ToString(); } private void updatePlayerCount() { if (entitiesDB == null) return; uint count = 0; for (uint i = 0; i < CharacterExclusiveGroups.AllCharacters.Length; i++) { count += entitiesDB.Count(CharacterExclusiveGroups.AllCharacters[i]); } GamecraftModdingAPI.Utility.Logging.MetaLog($"Player Count: {count}"); if ((int)count != PresenceUtility.PlayerCount && count > 0) { PresenceUtility.PlayerCount = (int)count; PresenceUtility.Activity.Party.Size.CurrentSize = (int)count; Plugin.SetDiscordActivity(discordRPC, debug: "PlayerCountEngine-updatePlayerCount"); } } public PlayerCountEngine(Discord.Discord discordRPC) { this.discordRPC = discordRPC; } } }