using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; using RobocraftX.Common; using Discord; namespace GamecraftRPC { public static class PresenceUtility { public static int LastGameStart = 0; public static string GameSecret { get { return _gameSecret == null? Steamworks.SteamClient.SteamId.AccountId.ToString() : _gameSecret; } set { _gameSecret = value; } } private static string _gameSecret = null; public static int PlayerCount = 1; public static Activity Activity; public static uint PartyId { get => Steamworks.SteamClient.SteamId.AccountId; } public static long LobbyId; public static int LobbySize = 10; public static Relationship[] Users; } }