Kaynağa Gözat

Fix Svelto.ECS API change and remove dead/bad code

tags/v1.0.0
NGnius (Graham) 3 yıl önce
ebeveyn
işleme
3901ed71ea
5 değiştirilmiş dosya ile 299 ekleme ve 299 silme
  1. +6
    -5
      GamecraftRPC/Engines/PlayerCountEngine.cs
  2. +2
    -20
      GamecraftRPC/Events/GamePresenceHandler.cs
  3. +291
    -259
      GamecraftRPC/GamecraftRPC.csproj
  4. +0
    -11
      GamecraftRPC/Plugin.cs
  5. +0
    -4
      GamecraftRPC/PresenceUtility.cs

+ 6
- 5
GamecraftRPC/Engines/PlayerCountEngine.cs Dosyayı Görüntüle

@@ -39,7 +39,7 @@ namespace GamecraftRPC.Engines
Ok = true;
Scheduler.Schedule(new Repeatable(updatePlayerCount, () => { return Ok; }, delay: 5f));
PresenceUtility.Activity.Party.Size.CurrentSize = 1;
PresenceUtility.Activity.Party.Size.MaxSize = PresenceUtility.LobbySize;
PresenceUtility.Activity.Party.Size.MaxSize = 1;
PresenceUtility.Activity.Party.Id = "";//PresenceUtility.PartyId.ToString();
}

@@ -47,18 +47,19 @@ namespace GamecraftRPC.Engines
{
if (entitiesDB == null) return;
uint count = 0;
for (uint i = 0; i < CharacterExclusiveGroups.AllCharacters.Length; i++)
for (uint i = 0; i < CharacterExclusiveGroups.AllCharacters.count; i++)
{
count += entitiesDB.Count<RigidBodyEntityStruct>(CharacterExclusiveGroups.AllCharacters[i]);
}
#if DEBUG
GamecraftModdingAPI.Utility.Logging.MetaLog($"Player Count: {count}");
#endif
if ((int)count != PresenceUtility.PlayerCount && count > 0)
{
PresenceUtility.PlayerCount = (int)count;
PresenceUtility.Activity.Party.Size.CurrentSize = (int)count;
PresenceUtility.Activity.Party.Size.MaxSize = (int)count;
Plugin.SetDiscordActivity(discordRPC, debug: "PlayerCountEngine-updatePlayerCount");
#if DEBUG
GamecraftModdingAPI.Utility.Logging.MetaLog($"Player Count: {count}");
#endif
}
}



+ 2
- 20
GamecraftRPC/Events/GamePresenceHandler.cs Dosyayı Görüntüle

@@ -20,26 +20,8 @@ namespace GamecraftRPC.Events

public static void OnAdd(Discord.Discord discordRPC)
{
PresenceUtility.LastGameStart = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
LobbyTransaction ltxn = discordRPC.GetLobbyManager().GetLobbyCreateTransaction();
UserManager um = discordRPC.GetUserManager();
um.OnCurrentUserUpdate += () =>
{
ltxn.SetOwner(um.GetCurrentUser().Id);
ltxn.SetCapacity((uint)PresenceUtility.LobbySize);
ltxn.SetType(LobbyType.Private);
ltxn.SetMetadata("ownerSteamId", Steamworks.SteamClient.SteamId.AccountId.ToString());
discordRPC.GetLobbyManager().CreateLobby(ltxn,
(Result result, ref Lobby lobby) =>
{
GamecraftModdingAPI.Utility.Logging.LogDebug($"Lobby status: {result}");
PresenceUtility.LobbyId = lobby.Id;
PresenceUtility.GameSecret = lobby.Secret;

});
};
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: PresenceUtility.LastGameStart, partyId: PresenceUtility.PartyId.ToString(), partyCurrentSize: 1, partyMaxSize: PresenceUtility.LobbySize, debug: "GamePresence-OnAdd");
PresenceUtility.LastGameStart = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: PresenceUtility.LastGameStart, partyId: PresenceUtility.PartyId.ToString(), partyCurrentSize: 1, partyMaxSize: 1, debug: "GamePresence-OnAdd");
}

public GamePresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.GameSwitchedTo, HandlerName)


+ 291
- 259
GamecraftRPC/GamecraftRPC.csproj Dosyayı Görüntüle

@@ -32,10 +32,6 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core">
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
@@ -48,249 +44,9 @@
<HintPath>..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
<Reference Include="Accessibility">
<HintPath>..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
</Reference>
<Reference Include="Analytics">
<HintPath>..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
@@ -316,10 +72,6 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
</Reference>
<Reference Include="ChannelsCommon">
<HintPath>..\ref\Gamecraft_Data\Managed\ChannelsCommon.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\ChannelsCommon.dll</HintPath>
</Reference>
<Reference Include="ClusterToWireConversion.Mock">
<HintPath>..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
@@ -336,6 +88,10 @@
<HintPath>..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="FMOD">
<HintPath>..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
@@ -344,10 +100,18 @@
<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.AudioBlocks">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.ConsoleBlock">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.DamagingSurfaceBlock">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DamagingSurfaceBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DamagingSurfaceBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
@@ -356,6 +120,10 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
</Reference>
<Reference Include="GameCraft.Blocks.ProjectileBlock">
<HintPath>..\ref\Gamecraft_Data\Managed\GameCraft.Blocks.ProjectileBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\GameCraft.Blocks.ProjectileBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.TimerBlock">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
@@ -400,6 +168,14 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Music">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.PerformanceWarnings">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Tweaks">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
@@ -408,6 +184,10 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.VisualEffects">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Wires">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
@@ -448,10 +228,26 @@
<HintPath>..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>..\ref\Gamecraft_Data\Managed\netstandard.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\netstandard.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Novell.Directory.Ldap">
<HintPath>..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
</Reference>
<Reference Include="RCX.ScreenshotTaker">
<HintPath>..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
</Reference>
<Reference Include="RobocraftECS">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftECS.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftECS.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.AccountPreferences">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
@@ -632,14 +428,6 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Common_3.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Common_3.dll</HintPath>
</Reference>
<Reference Include="Svelto.ECS.Debugger">
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.dll</HintPath>
</Reference>
<Reference Include="Svelto.ECS.Debugger.Internal">
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.Internal.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.Internal.dll</HintPath>
</Reference>
<Reference Include="Svelto.ECS">
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
@@ -656,6 +444,10 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="Unity.Build.SlimPlayerRuntime">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Build.SlimPlayerRuntime.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Build.SlimPlayerRuntime.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
@@ -776,10 +568,250 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="uREPL">
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>


+ 0
- 11
GamecraftRPC/Plugin.cs Dosyayı Görüntüle

@@ -89,15 +89,6 @@ namespace GamecraftRPC
"SetRichPresence", // command name (used to invoke it in the console)
"Set Discord status (experimental)" // command description (displayed when help command is executed)
); // this command can also be executed using the Command Computer

SimpleCustomCommandEngine inviteNGniusCommand = new SimpleCustomCommandEngine(() =>
discordRPC.GetActivityManager().SendInvite(106537989684887552, ActivityActionType.Join, "Join the Borg", (res) => { GamecraftModdingAPI.Utility.Logging.LogDebug($"Send invite {res}"); }),
"InviteNGnius",
"Send a Discord lobby invite to NGnius");
SimpleCustomCommandEngine<long> inviteDiscordCommand = new SimpleCustomCommandEngine<long>((id) =>
discordRPC.GetActivityManager().SendInvite(id, ActivityActionType.Join, "Join the Borg", (res) => { GamecraftModdingAPI.Utility.Logging.LogDebug($"Send invite {res}"); }),
"InviteDiscord",
"Send a game invite to a Discord user");
SimpleCustomCommandEngine listDiscordUsersCommand = new SimpleCustomCommandEngine(
() =>
{
@@ -113,8 +104,6 @@ namespace GamecraftRPC

// register the command so the modding API knows about it
CommandManager.AddCommand(rpcCommand);
CommandManager.AddCommand(inviteNGniusCommand);
CommandManager.AddCommand(inviteDiscordCommand);
CommandManager.AddCommand(listDiscordUsersCommand);

GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(new Engines.PlayerCountEngine(discordRPC));


+ 0
- 4
GamecraftRPC/PresenceUtility.cs Dosyayı Görüntüle

@@ -34,10 +34,6 @@ namespace GamecraftRPC

public static uint PartyId { get => Steamworks.SteamClient.SteamId.AccountId; }

public static long LobbyId;

public static int LobbySize = 10;

public static Relationship[] Users;
}
}