Selaa lähdekoodia

Change to official Discord GameSDK

tags/v1.0.0
NGnius 4 vuotta sitten
vanhempi
commit
64da9ad12b
14 muutettua tiedostoa jossa 4572 lisäystä ja 92 poistoa
  1. +12
    -0
      GamecraftRPC/Discord/ActivityManager.cs
  2. +9
    -0
      GamecraftRPC/Discord/Constants.cs
  3. +4199
    -0
      GamecraftRPC/Discord/Core.cs
  4. +53
    -0
      GamecraftRPC/Discord/ImageManager.cs
  5. +26
    -0
      GamecraftRPC/Discord/LobbyManager.cs
  6. +20
    -0
      GamecraftRPC/Discord/StorageManager.cs
  7. +32
    -0
      GamecraftRPC/Discord/StoreManager.cs
  8. +29
    -0
      GamecraftRPC/Events/EditPresenceHandler.cs
  9. +32
    -0
      GamecraftRPC/Events/GamePresenceHandler.cs
  10. +28
    -0
      GamecraftRPC/Events/MenuPresenceHandler.cs
  11. +29
    -0
      GamecraftRPC/Events/SimulatePresenceHandler.cs
  12. +1
    -2
      GamecraftRPC/GamecraftRPC.csproj
  13. +0
    -90
      GamecraftRPC/MyPlugin.cs
  14. +102
    -0
      GamecraftRPC/Plugin.cs

+ 12
- 0
GamecraftRPC/Discord/ActivityManager.cs Näytä tiedosto

@@ -0,0 +1,12 @@
using System;

namespace Discord
{
public partial class ActivityManager
{
public void RegisterCommand()
{
RegisterCommand(null);
}
}
}

+ 9
- 0
GamecraftRPC/Discord/Constants.cs Näytä tiedosto

@@ -0,0 +1,9 @@
using System;

namespace Discord
{
static class Constants
{
public const string DllName = "discord_game_sdk";
}
}

+ 4199
- 0
GamecraftRPC/Discord/Core.cs
File diff suppressed because it is too large
Näytä tiedosto


+ 53
- 0
GamecraftRPC/Discord/ImageManager.cs Näytä tiedosto

@@ -0,0 +1,53 @@
using System;
using System.Runtime.InteropServices;
#if UNITY_EDITOR || UNITY_STANDALONE
using UnityEngine;
#endif

namespace Discord
{
public partial struct ImageHandle
{
static public ImageHandle User(Int64 id)
{
return User(id, 128);
}

static public ImageHandle User(Int64 id, UInt32 size)
{
return new ImageHandle
{
Type = ImageType.User,
Id = id,
Size = size,
};
}
}

public partial class ImageManager
{
public void Fetch(ImageHandle handle, FetchHandler callback)
{
Fetch(handle, false, callback);
}

public byte[] GetData(ImageHandle handle)
{
var dimensions = GetDimensions(handle);
var data = new byte[dimensions.Width * dimensions.Height * 4];
GetData(handle, data);
return data;
}

#if UNITY_EDITOR || UNITY_STANDALONE
public Texture2D GetTexture(ImageHandle handle)
{
var dimensions = GetDimensions(handle);
var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
texture.LoadRawTextureData(GetData(handle));
texture.Apply();
return texture;
}
#endif
}
}

+ 26
- 0
GamecraftRPC/Discord/LobbyManager.cs Näytä tiedosto

@@ -0,0 +1,26 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;

namespace Discord
{
public partial class LobbyManager
{
public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
{
var memberCount = MemberCount(lobbyID);
var members = new List<User>();
for (var i = 0; i < memberCount; i++)
{
members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
}
return members;
}

public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
{
SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
}
}
}

+ 20
- 0
GamecraftRPC/Discord/StorageManager.cs Näytä tiedosto

@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Text;

namespace Discord
{
public partial class StorageManager
{
public IEnumerable<FileStat> Files()
{
var fileCount = Count();
var files = new List<FileStat>();
for (var i = 0; i < fileCount; i++)
{
files.Add(StatAt(i));
}
return files;
}
}
}

+ 32
- 0
GamecraftRPC/Discord/StoreManager.cs Näytä tiedosto

@@ -0,0 +1,32 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;

namespace Discord
{
public partial class StoreManager
{
public IEnumerable<Entitlement> GetEntitlements()
{
var count = CountEntitlements();
var entitlements = new List<Entitlement>();
for (var i = 0; i < count; i++)
{
entitlements.Add(GetEntitlementAt(i));
}
return entitlements;
}

public IEnumerable<Sku> GetSkus()
{
var count = CountSkus();
var skus = new List<Sku>();
for (var i = 0; i < count; i++)
{
skus.Add(GetSkuAt(i));
}
return skus;
}
}
}

+ 29
- 0
GamecraftRPC/Events/EditPresenceHandler.cs Näytä tiedosto

@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using GamecraftModdingAPI.Events;
using Svelto.ECS;
using RobocraftX.Common;

namespace GamecraftRPC.Events
{
class EditPresenceHandler : SimpleEventHandlerEngine
{
public static readonly string HandlerName = "GamecraftRPCEditPresenceEventHandler";

//private Discord.Discord discordRPC = null;

public static void OnAdd(Discord.Discord discordRPC)
{
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: GamePresenceHandler.GameStart);
}

public EditPresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.BuildSwitchedTo, HandlerName)
{
//this.discordRPC = _discordRPC;
}
}
}

+ 32
- 0
GamecraftRPC/Events/GamePresenceHandler.cs Näytä tiedosto

@@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using GamecraftModdingAPI.Events;
using Svelto.ECS;
using RobocraftX.Common;

namespace GamecraftRPC.Events
{
class GamePresenceHandler : SimpleEventHandlerEngine
{
public static readonly string HandlerName = "GamecraftRPCGamePresenceEventHandler";

//private Discord.Discord discordRPC = null;

public static int GameStart = 0;

public static void OnAdd(Discord.Discord discordRPC)
{
GameStart = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: GameStart);
}

public GamePresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.GameSwitchedTo, HandlerName)
{
//this.discordRPC = _discordRPC;
}
}
}

+ 28
- 0
GamecraftRPC/Events/MenuPresenceHandler.cs Näytä tiedosto

@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using GamecraftModdingAPI.Events;
using Svelto.ECS;

namespace GamecraftRPC.Events
{
class MenuPresenceHandler : SimpleEventHandlerEngine
{
public static readonly string HandlerName = "GamecraftRPCMenuPresenceEventHandler";

//private Discord.Discord discordRPC = null;

public static void OnAdd(Discord.Discord discordRPC)
{
Plugin.SetDiscordActivity(discordRPC, state: "On menu screen", details: "", start: (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds);
}

public MenuPresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.Menu, HandlerName)
{
//this.discordRPC = _discordRPC;
}
}
}

+ 29
- 0
GamecraftRPC/Events/SimulatePresenceHandler.cs Näytä tiedosto

@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using GamecraftModdingAPI.Events;
using Svelto.ECS;
using RobocraftX.Common;

namespace GamecraftRPC.Events
{
class SimulatePresenceHandler : SimpleEventHandlerEngine
{
public static readonly string HandlerName = "GamecraftRPCSimulatePresenceEventHandler";

//private Discord.Discord discordRPC = null;

public static void OnAdd(Discord.Discord discordRPC)
{
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Playing {GameMode.SaveGameDetails.Name}", start: GamePresenceHandler.GameStart);
}

public SimulatePresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.SimulationSwitchedTo, HandlerName)
{
//this.discordRPC = _discordRPC;
}
}
}

+ 1
- 2
GamecraftRPC/GamecraftRPC.csproj Näytä tiedosto

@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>net472</TargetFramework>
@@ -12,7 +12,6 @@

<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
<PackageReference Include="DiscordRichPresence" Version="1.0.150" />
</ItemGroup>

<!--Start Dependencies-->


+ 0
- 90
GamecraftRPC/MyPlugin.cs Näytä tiedosto

@@ -1,90 +0,0 @@
using System;
using System.Reflection;

using IllusionPlugin;
// using GamecraftModdingAPI;
using GamecraftModdingAPI.Commands;
using DiscordRPC;

namespace GamecraftRPC
{
public class MyPlugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
{
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;

public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();

private static readonly string CLIENT_ID = "692733325902872619";

private DiscordRpcClient discordRPC;

// called when Gamecraft shuts down
public void OnApplicationQuit()
{
// Shutdown this mod
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");

// Shutdown the Gamecraft modding API last
GamecraftModdingAPI.Main.Shutdown();
}

// called when Gamecraft starts up
public void OnApplicationStart()
{
// Initialize the Gamecraft modding API first
GamecraftModdingAPI.Main.Init();

// Initialize this mod
SimpleCustomCommandEngine rpcCommand = new SimpleCustomCommandEngine(
() => { }, // TODO: command action
// also try using CommandLogWarning or CommandLogError instead of CommandLog
"RPC", // command name (used to invoke it in the console)
"DiscordRPC Experimental command" // command description (displayed when help command is executed)
); // this command can also be executed using the Command Computer

// register the command so the modding API knows about it
CommandManager.AddCommand(rpcCommand);

discordRPC = new DiscordRpcClient(CLIENT_ID);

discordRPC.OnReady += (sender, e) =>
{
GamecraftModdingAPI.Utility.Logging.LogDebug($"Received Ready from user {e.User.Username}");
};

discordRPC.OnPresenceUpdate += (sender, e) =>
{
GamecraftModdingAPI.Utility.Logging.LogDebug($"Received Update! {e.Presence}");
};

discordRPC.Initialize();

discordRPC.SetPresence(new RichPresence()
{
Details = "Gamecraft Rich Presence",
State = "Gamecraft RPC test",
Assets = new DiscordRPC.Assets()
{
LargeImageKey = "image_large",
LargeImageText = "Testing stuff",
SmallImageKey = "image_small"
}
});

GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
}

// unused methods

public void OnFixedUpdate() { } // called once per physics update

public void OnLevelWasInitialized(int level) { } // called after a level is initialized

public void OnLevelWasLoaded(int level) { } // called after a level is loaded

public void OnUpdate() // called once per rendered frame (frame update)
{
if (discordRPC != null ) discordRPC.Invoke();
}
}
}

+ 102
- 0
GamecraftRPC/Plugin.cs Näytä tiedosto

@@ -0,0 +1,102 @@
using System;
using System.Reflection;

using IllusionPlugin;
using GamecraftModdingAPI.Events;
using GamecraftModdingAPI.Commands;
using Discord;

namespace GamecraftRPC
{
public class Plugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
{
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;

public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();

private static readonly long CLIENT_ID = 692733325902872619;

private Discord.Discord discordRPC;

// called when Gamecraft shuts down
public void OnApplicationQuit()
{
// Shutdown this mod
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");

// Shutdown the Gamecraft modding API last
GamecraftModdingAPI.Main.Shutdown();
}

// called when Gamecraft starts up
public void OnApplicationStart()
{
// Initialize the Gamecraft modding API first
GamecraftModdingAPI.Main.Init();

// Initialize this mod
discordRPC = new Discord.Discord(CLIENT_ID, (UInt64)Discord.CreateFlags.Default);

SetDiscordActivity(discordRPC, state: "Loading...", details: "Initializing Gamecraft", start: (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds);

EventManager.AddEventHandler(new Events.GamePresenceHandler(discordRPC));
EventManager.AddEventHandler(new Events.MenuPresenceHandler(discordRPC));
EventManager.AddEventHandler(new Events.EditPresenceHandler(discordRPC));
EventManager.AddEventHandler(new Events.SimulatePresenceHandler(discordRPC));

SimpleCustomCommandEngine<string> rpcCommand = new SimpleCustomCommandEngine<string>(
(s) => { SetDiscordActivity(discordRPC, state: s); }, // TODO: command action
"SetRichPresence", // command name (used to invoke it in the console)
"Set Discord status (experimental)" // command description (displayed when help command is executed)
); // this command can also be executed using the Command Computer

// register the command so the modding API knows about it
CommandManager.AddCommand(rpcCommand);

GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
}

// unused methods

public void OnFixedUpdate() { } // called once per physics update

public void OnLevelWasInitialized(int level) { } // called after a level is initialized

public void OnLevelWasLoaded(int level) { } // called after a level is loaded

public void OnUpdate() // called once per rendered frame (frame update)
{
if (discordRPC != null ) discordRPC.RunCallbacks();
}

public static void SetDiscordActivity(Discord.Discord discordRPC, string state = null, string details = null, int start = 0, int end = 0, string largeImg = "gamecraft-logo-g", string largeTxt = "Gamecraft", string smallImg = "exmods-logo-xm2", string smallTxt = "Exmods", bool instance = true)
{
if (discordRPC == null) return;

Activity activity = new Activity
{
Instance = instance,
};

if (state != null) activity.State = state;
if (details != null) activity.Details = details;
if (start != 0) activity.Timestamps.Start = start;
if (end != 0) activity.Timestamps.End = end;
if (!string.IsNullOrEmpty(largeImg))
{
activity.Assets.LargeImage = largeImg;
activity.Assets.LargeText = largeTxt;
}
if (!string.IsNullOrEmpty(smallImg))
{
activity.Assets.SmallImage = smallImg;
activity.Assets.SmallText = smallTxt;
}

discordRPC.GetActivityManager().UpdateActivity(activity, result =>
{
GamecraftModdingAPI.Utility.Logging.MetaLog($"Update Activity Result: {result}");
});
}
}
}