diff --git a/HelloModdingWorld/MyPlugin.cs b/HelloModdingWorld/MyPlugin.cs
deleted file mode 100644
index d261f30..0000000
--- a/HelloModdingWorld/MyPlugin.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using System.Reflection;
-
-using IllusionPlugin;
-//using GamecraftModdingAPI;
-
-namespace HelloModdingWorld
-{
- public class MyPlugin : IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
- {
- public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // HelloModdingWorld by default
- // To change the name, change the project's name
-
- public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // 0.0.1 by default
- // To change the version, change 0.0.1 in HelloModdingWorld.csproj
-
- // called when Gamecraft shuts down
- public override void OnApplicationQuit()
- {
- // Shutdown this mod
- GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
-
- // Shutdown the Gamecraft modding API last
- GamecraftModdingAPI.Main.Shutdown();
- }
-
- // called when Gamecraft starts up
- public override void OnApplicationStart()
- {
- // Initialize the Gamecraft modding API first
- GamecraftModdingAPI.Main.Init();
- // check out the modding API docs here: https://mod.exmods.org/
-
- // Initialize this mod
- // create HelloWorld command
- // this writes "Hello modding world!" when you execute it in Gamecraft's console
- // (use the forward-slash key '/' to open the console in Gamecraft when in a game)
- GamecraftModdingAPI.Commands.CommandBuilder.Builder()
- .Name("HelloWorld") // command name (used to invoke it in the console)
- .Description("Says Hello modding world!") // command description (displayed in help and hint toolbar)
- .Action(() => { GamecraftModdingAPI.Utility.Logging.CommandLog("Hello modding world!"); })
- .Build(); // construct and automatically register the command so the modding API knows about it
-
- GamecraftModdingAPI.Utility.Logging.MetaLog($"{Name} has started up");
- }
-
- // unused methods
-
- public override void OnFixedUpdate() { } // called once per physics update
-
- public override void OnUpdate() { } // called once per rendered frame (frame update)
- }
-}
diff --git a/HelloModdingWorld.sln b/NPort.sln
similarity index 85%
rename from HelloModdingWorld.sln
rename to NPort.sln
index 53b74f0..31345e0 100644
--- a/HelloModdingWorld.sln
+++ b/NPort.sln
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29609.76
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloModdingWorld", "HelloModdingWorld\HelloModdingWorld.csproj", "{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NPort", "NPort\NPort.csproj", "{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
diff --git a/HelloModdingWorld/HelloModdingWorld.csproj b/NPort/NPort.csproj
similarity index 99%
rename from HelloModdingWorld/HelloModdingWorld.csproj
rename to NPort/NPort.csproj
index 1b417eb..8b7e004 100644
--- a/HelloModdingWorld/HelloModdingWorld.csproj
+++ b/NPort/NPort.csproj
@@ -6,7 +6,7 @@
0.0.1
Me
MIT
- https://git.exmods.org/modtainers/HelloModdingWorld
+ https://git.exmods.org/NGnius/NPort
en-CA
diff --git a/NPort/NPortPlugin.cs b/NPort/NPortPlugin.cs
new file mode 100644
index 0000000..6a863b0
--- /dev/null
+++ b/NPort/NPortPlugin.cs
@@ -0,0 +1,43 @@
+using System.Reflection;
+
+using IllusionPlugin;
+//using GamecraftModdingAPI;
+
+namespace NPort
+{
+ public class NPortPlugin : IEnhancedPlugin
+ {
+ public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
+ // To change the name, change the project's name
+
+ public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
+
+ // called when Gamecraft shuts down
+ public override void OnApplicationQuit()
+ {
+ // Shutdown this mod
+ GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
+
+ // Shutdown the Gamecraft modding API last
+ GamecraftModdingAPI.Main.Shutdown();
+ }
+
+ // called when Gamecraft starts up
+ public override void OnApplicationStart()
+ {
+ // Initialize the Gamecraft modding API first
+ GamecraftModdingAPI.Main.Init();
+ // check out the modding API docs here: https://mod.exmods.org/
+
+ // Initialize this mod
+
+ GamecraftModdingAPI.Utility.Logging.MetaLog($"{Name} has started up");
+ }
+
+ // unused methods
+
+ public override void OnFixedUpdate() { } // called once per physics update
+
+ public override void OnUpdate() { } // called once per rendered frame (frame update)
+ }
+}
diff --git a/README.md b/README.md
index 1af4fef..f201644 100644
--- a/README.md
+++ b/README.md
@@ -1,35 +1,21 @@
-# HelloModdingWorld
+# NPort
-Shell project for Techblox mods.
-Use this as a quick-start project structure for your own mods, or to learn how modding works.
+Stuff for importing things into Techblox.
## Setup
-This project requires most of Techblox's `.dll` files to function correctly.
-Most, but not all, of these files are stored in Techblox's `Techblox_Data/Managed` folder.
-The project is pre-configured to look in a folder called ref in the solution's main directory or one level up from that.
+Refer to [HelloModdingWorld's instructions](https://git.exmods.org/modtainers/HelloModdingWorld).
-You can make sure HelloModdingWorld can find all of `.dll` files it needs by copying your Techblox folder here and renaming it to `ref`, but you'll have to re-copy it after every Techblox update.
-You can also create a symbolic link (look it up) to your Techblox install folder named `ref` in this folder to avoid having to re-copy files.
-
-For any mod to work, you will have to patch your game with [GCIPA](https://git.exmods.org/modtainers/GCIPA).
-[Direct link to install guide](https://git.exmods.org/modtainers/GCIPA/src/branch/master/README.md#how-to-install).
-
-This project also requires the [GamecraftModdingAPI](https://git.exmods.org/modtainers/GamecraftModdingAPI) library to be installed (in `ref/Plugins/GamecraftModdingAPI.dll`).
-[Direct link to install guide](https://www.exmods.org/guides/install.html).
-
-If you don't want to use the standard modding API,
-you can remove the dependency by removing ` ... ` in `HelloModdingWorld.csproj` and removing all mentions in `MyPlugin.cs`.
+Some external libraries are also used, which should be installed seperately.
## Building
-After you've completed the setup, open the solution file `HelloModdingWorld.sln` in your prefered C# .NET/Mono development environment.
-I'd recommend Visual Studio Community Edition or JetBrains Rider for Windows and Monodevelop for Linux.
+Refer to [HelloModdingWorld's instructions](https://git.exmods.org/modtainers/HelloModdingWorld).
-If you've successfully completed setup, you should be able to build the HelloModdingWorld project without errors.
-The build configuration should be automatically imported from the project's files.
-If it doesn't work and you can't figure out why, ask for help on [our Discord server](https://discord.gg/xjnFxQV).
+Some external libraries written in Rust are also used, which can be built by the standard Rust toolchain (`cargo build`).
## Installation
-To install the HelloModdingWorld mod, copy the build's `HelloModdingWorld.dll` into the `Plugins` folder in Techblox's main folder.
+Patch Techblox with the latest version of [GCIPA](https://git.exmods.org/modtainers/GCIPA) and install [GamecraftModdingAPI](https://git.exmods.org/modtainers/GamecraftModdingAPI) first.
+Then, to install the NPort, download the latest release and put `NPort.dll` into Techblox's `Plugins` folder.
+The next time Techblox is launched, NPort may automatically download any other required files.