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Create criteria handling functionality

master
NGnius 4 years ago
parent
commit
5dede630e4
2 changed files with 227 additions and 1 deletions
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      main.go

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.gitignore View File

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go.sum

# build binary
leadercraft-s
leadercraft-c

# sqlite default db
test.sqlite


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main.go View File

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// NGnius 2020-02-27

package main

import (
"bytes"
"encoding/json"
"flag"
"fmt"
"io/ioutil"
"net/http"
"os"
"os/signal"
"path/filepath"
"strconv"
)

const (
defaultPassword = ""
defaultEntryURL = "http://localhost:1337/record"
defaultPort = "9000"
defaultDir = "criterias"
defaultCriteriaJson = "criteria.json"
)

var (
// cli params
password string
entryURL string
port string
dir string
// internal
handler http.Handler
server *http.Server
client *http.Client
isClosing bool
referenceCriteria map[string]Criteria
)

// json structs

// NewEntryJSON a new entry to be saved to a leaderboard
type NewEntryJSON struct { // from leadercraft-s
Score int64
PlayerID int64
BoardID int64
Password string
}

// Criteria a set of values that must be met
type Criteria struct {
Location [2][3]float64 // (min coords (x,y,z), max coords (x,y,z))
Time int64 // time since start of game (seconds)
GameID int64 // game/board id in leadercraft-s and in Gamecraft (workshop ID?)
PlayerID int64 // player id in leadercraft-s and in Gamecraft (steam ID)
Coefficient float64 // coefficient for calculating the score
Complete bool // game has been completed
Points int64 // points scored in game
ScoreMode string // score calculation mode
}

func (c *Criteria) Meets(c2 *Criteria) bool {
meets := false
if c2.Location[0][0] != 0.0 && c2.Location[0][1] != 0.0 && c2.Location[0][2] != 0.0 &&
c2.Location[1][0] != 0.0 && c2.Location[1][1] != 0.0 && c2.Location[1][2] != 0.0 {
// criteria is location-based
meets = c.Location[0][0] >= c2.Location[0][0] && c.Location[0][1] >= c2.Location[0][1] && c.Location[0][2] >= c2.Location[0][2]
meets = meets && c.Location[1][0] <= c2.Location[1][0] && c.Location[1][1] <= c2.Location[1][1] && c.Location[1][2] <= c2.Location[1][2]
return meets
}
if c2.Complete {
return c.Complete && (c.Points >= c2.Points)
}
return meets
}

func (c *Criteria) Score(c2 *Criteria) int64 {
if c2.ScoreMode == "time" {
return int64(c2.Coefficient / float64(c.Time))
}
if c2.ScoreMode == "points" {
return int64(c2.Coefficient * float64(c.Points))
}
return 0
}

func init() {
flag.StringVar(&password, "entry-pwd", defaultPassword, "Password for new entry POST requests")
flag.StringVar(&entryURL, "url", defaultEntryURL, "URL for new entry POST requests")
flag.StringVar(&port, "port", defaultPort, "Port to listen on")
flag.StringVar(&dir, "dir", defaultDir, "Working directory")
}

func main() {
flag.Parse()
serverMux := http.NewServeMux()
serverMux.HandleFunc("/criteria", criteriaHandler)
signalChan := make(chan os.Signal)
signal.Notify(signalChan, os.Interrupt)
go func() {
s := <-signalChan
fmt.Println("Received terminate signal " + s.String())
isClosing = true
server.Close()
}()
server = &http.Server{
Addr: ":" + port,
Handler: handler,
}
client = &http.Client{}
fmt.Println("Starting on " + server.Addr)
err := server.ListenAndServe()
if err != nil && !isClosing {
fmt.Println(err)
}
}

// criteria POST request handler
// this also sends a new entry to leadercraft-s when the criteria is met
func criteriaHandler(w http.ResponseWriter, r *http.Request) {
// TODO
if r.Method != "POST" {
w.WriteHeader(405)
return
}
authHeader := r.Header.Get("Authorization")
w.Header().Add("Content-Type", "application/json")
//w.Header().Add("Access-Control-Allow-Origin", "*")
data, readErr := ioutil.ReadAll(r.Body)
if readErr != nil {
// body could not be read properly
w.WriteHeader(500)
return
}
reqCriteria := &Criteria{}
unmarshErr := json.Unmarshal(data, reqCriteria)
if unmarshErr != nil {
// body could not be interpreted as json
w.WriteHeader(400)
return
}
// TODO load criteria for game id
criteriaFilename := filepath.Join(dir, fmt.Sprintf("%d", reqCriteria.GameID)+".json")
realCriteria := &Criteria{}
realCriteriaF, openErr := os.Open(criteriaFilename)
if openErr != nil {
w.WriteHeader(404)
return
}
realCritData, realCritReadErr := ioutil.ReadAll(realCriteriaF)
if realCritReadErr != nil {
w.WriteHeader(404)
return
}
unmarshCritErr := json.Unmarshal(realCritData, realCriteria)
if unmarshCritErr != nil {
// criteria file is invalid json
w.WriteHeader(404)
return
}
if reqCriteria.GameID > 1 {
f, fileErr := os.Open(filepath.Join(dir, "criteria-"+strconv.Itoa(int(reqCriteria.GameID))+".json"))
if fileErr != nil {
// file not found
w.WriteHeader(404)
return
}
data, readErr = ioutil.ReadAll(f)
if readErr != nil {
// file could not be read properly (file doesn't exist?)
w.WriteHeader(404)
return
}
unmarshErr = json.Unmarshal(data, &realCriteria)
if unmarshErr != nil {
// data could not be interpreted as json
w.WriteHeader(500)
return
}
} else {
// Game ID cannot exist
w.WriteHeader(404)
return
}
// TODO check if criteria matches
if !realCriteria.Meets(reqCriteria) {
// if criteria does not match, stop
w.WriteHeader(400)
return
}
// if criteria matches, send new entry to leadercraft-s
entry := NewEntryJSON{
Score: realCriteria.Score(reqCriteria),
PlayerID: reqCriteria.PlayerID,
BoardID: realCriteria.GameID,
Password: password,
}
echoData, marshErr := json.Marshal(entry)
if marshErr != nil {
w.WriteHeader(500)
return
}
echoBody := bytes.NewReader(echoData)
entryReq, reqErr := http.NewRequest("POST", entryURL, echoBody)
if reqErr != nil {
// malformed request parameters
w.WriteHeader(500)
return
}
entryReq.Header.Add("Authorization", authHeader)
entryReq.Header.Add("Content-Type", "application/json")
echoResp, postErr := client.Do(entryReq)
if postErr != nil {
// bad communication or malformed request
w.WriteHeader(500)
return
}
// echo new entry request response to original sender
w.WriteHeader(echoResp.StatusCode)
echoRespData, echoReadErr := ioutil.ReadAll(echoResp.Body)
if echoReadErr != nil {
// body read error (should never occur)
return
}
w.Write(echoRespData)
}