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@@ -33,8 +33,8 @@ namespace Leadercraft.Scoring |
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private static void loopPass(EntitiesDB entitiesDB) |
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{ |
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if (localPlayer == null) localPlayer = new Player(PlayerType.Local); |
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if (!State.IsPlayingGame) return; |
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if (localPlayer == null && Player.Exists(PlayerType.Local)) localPlayer = new Player(PlayerType.Local); |
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FilteredChannelDataStruct[] channelInfo = entitiesDB.QueryEntities<FilteredChannelDataStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP).ToFastAccess(out uint count); |
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for (uint i = 0; i < count; i++) |
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{ |
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