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- #[cfg(feature = "techblox")]
- use libfj::techblox;
- #[cfg(feature = "techblox")]
- use libfj::techblox::{SerializedEntityDescriptor, Parsable, blocks};
- #[cfg(feature = "techblox")]
- use std::io::Read;
- #[cfg(feature = "techblox")]
- use std::fs::File;
-
- #[cfg(feature = "techblox")]
- const GAMESAVE_PATH: &str = "tests/GameSave.Techblox";
-
- #[cfg(feature = "techblox")]
- const HASHNAMES: &[&str] = &[
- "StandardBlockEntityDescriptorV4",
- ];
-
- #[cfg(feature = "techblox")]
- #[test]
- fn techblox_gamesave_parse() -> Result<(), ()> {
- let mut f = File::open(GAMESAVE_PATH).map_err(|_| ())?;
- let mut buf = Vec::new();
- f.read_to_end(&mut buf).map_err(|_| ())?;
- let gs = techblox::GameSave::parse(&mut buf.as_slice()).map_err(|_| ())?;
- for i in 1..(gs.group_len as usize) {
- assert_eq!(gs.group_headers[i-1].hash, gs.group_headers[i].hash);
- //println!("#{} count {} vs {}", i, gs.group_headers[i-1].component_count, gs.group_headers[i].component_count);
- assert_eq!(gs.group_headers[i-1].component_count, gs.group_headers[i].component_count);
- }
- for i in 0..(gs.group_len as usize) {
- assert_eq!(gs.group_headers[i].component_count, techblox::BlockGroupEntity::serialized_components());
- }
- for i in 1..(gs.cube_len as usize) {
- //assert_eq!(gs.cube_headers[i-1].hash, gs.cube_headers[i].hash);
- //println!("#{} count {} vs {}", i, gs.cube_headers[i-1].component_count, gs.cube_headers[i].component_count);
- if gs.cube_headers[i-1].hash == gs.cube_headers[i].hash {
- assert_eq!(gs.group_headers[i-1].component_count, gs.group_headers[i].component_count);
- }
- }
- for i in 0..(gs.cube_len as usize) {
- assert!(gs.cube_headers[i].component_count >= blocks::BlockEntity::serialized_components());
- //println!("#{} components: {}", i, gs.cube_headers[i].component_count);
- }
- println!("{}", gs.to_string());
- Ok(())
- }
-
- #[allow(dead_code)]
- #[cfg(feature = "techblox")]
- //#[test]
- fn techblox_gamesave_brute_force() -> Result<(), ()> {
- // this is slow and not very important, so it's probably better to not test this
- let mut f = File::open(GAMESAVE_PATH).map_err(|_| ())?;
- let mut buf = Vec::new();
- f.read_to_end(&mut buf).map_err(|_| ())?;
- let gs = techblox::GameSave::parse(&mut buf.as_slice()).map_err(|_| ())?;
- println!("murmurhash3: {} -> {}", gs.group_headers[0].guess_name(), gs.group_headers[0].hash);
- Ok(())
- }
-
- #[cfg(feature = "techblox")]
- #[test]
- fn hash_tb_name() {
- for name in HASHNAMES {
- println!("MurmurHash3: {} -> {}", name, crate::techblox::EntityHeader::from_name(name, 0, 0, 0).hash);
- }
- }
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