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@@ -93,8 +93,7 @@ impl Parsable for GameSave { |
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for _i in 0..cube_count { |
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let header = EntityHeader::parse(data)?; |
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let hash = header.hash; |
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#[cfg(debug_assertions)] |
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println!("Handling block {} (hash: {} id:{}/{} components: {})", cubes_h.len(), hash, header.entity_id, header.group_id, header.component_count); |
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//println!("Handling block {} (hash: {} id:{}/{} components: {})", cubes_h.len(), hash, header.entity_id, header.group_id, header.component_count); |
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cubes_h.push(header); |
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cubes_e.push(lookup_hashname(hash, data)?); |
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} |
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