use libfj::cardlife; const EMAIL: &str = ""; const PASSWORD: &str = ""; #[test] fn live_api_init() -> Result<(), ()> { cardlife::LiveAPI::new(); Ok(()) } #[tokio::test] async fn live_api_init_auth() -> Result<(), ()> { let live = cardlife::LiveAPI::login_email(EMAIL, PASSWORD).await; assert!(live.is_err()); // invalid credentials Ok(()) } #[tokio::test] async fn live_api_authenticate() -> Result<(), ()> { let mut live = cardlife::LiveAPI::new(); let result = live.authenticate_email(EMAIL, PASSWORD).await; assert!(result.is_err()); // invalid credentials /*let auth_info = result.unwrap(); assert_ne!(auth_info.token, ""); assert_ne!(auth_info.display_name, ""); assert_eq!(auth_info.email_address, EMAIL); assert_ne!(auth_info.public_id, ""); println!("AuthenticationInfo.to_string() -> `{}`", auth_info.to_string());*/ Ok(()) } #[tokio::test] async fn live_api_lobbies() -> Result<(), ()> { //let live = cardlife::LiveAPI::login_email(EMAIL, PASSWORD).await.unwrap(); let live = cardlife::LiveAPI::new(); let result = live.lobbies().await; assert!(result.is_err()); /* let lobby_info = result.unwrap(); assert_ne!(lobby_info.games.len(), 0); for game in &lobby_info.games { println!("LiveGameInfo.to_string() -> `{}`", game.to_string()); }*/ Ok(()) }