use libfj::cardlife; #[test] fn clre_server_init() -> Result<(), ()> { assert!(cardlife::CLreServer::new("http://localhost:5030").is_ok()); Ok(()) } /*#[tokio::test] async fn clre_server_game() -> Result<(), ()> { let server = cardlife::CLreServer::new("http://localhost:5030").unwrap(); let result = server.game_info().await; assert!(result.is_ok()); let game_info = result.unwrap(); assert_eq!(game_info.admin_password, ""); assert_eq!(game_info.game_host_type, 1); println!("GameInfo.to_string() -> `{}`", game_info.to_string()); Ok(()) } #[tokio::test] async fn clre_server_status() -> Result<(), ()> { let server = cardlife::CLreServer::new("http://localhost:5030").unwrap(); let result = server.status_info().await; assert!(result.is_ok()); let status_info = result.unwrap(); assert_eq!(status_info.status, "Online"); assert_eq!(status_info.max_players, 10); assert_eq!(status_info.player_count, status_info.online_players.len()); if status_info.online_players.len() != 0 { for player in &status_info.online_players { assert_ne!(player.name, ""); assert_ne!(player.id, ""); assert!(!player.is_dev); println!("PlayerStatusInfo.to_string() -> `{}`", player.to_string()); } } Ok(()) }*/