|
- use serde::{Deserialize, Serialize};
-
- #[derive(Deserialize, Serialize, Clone)]
- pub struct GameInfo {
- #[serde(rename = "MaxPlayers")]
- pub max_players: usize,
- #[serde(rename = "GameId")]
- pub game_id: usize,
- #[serde(rename = "GameGuid")]
- pub game_guid: String,
- #[serde(rename = "WorldName")]
- pub world_name: String,
- #[serde(rename = "GameHostType")]
- pub game_host_type: usize,
- #[serde(rename = "PvP")]
- pub pvp: bool,
- #[serde(rename = "PhotonRegionOverride")]
- pub photon_region_override: String,
- #[serde(rename = "ServerPassword")]
- pub server_password: String,
- #[serde(rename = "AdminPassword")]
- pub admin_password: String,
- }
-
- impl std::string::ToString for GameInfo {
- fn to_string(&self) -> String {
- format!("{} ({})", &self.world_name, &self.game_guid)
- }
- }
-
- #[derive(Deserialize, Serialize, Clone)]
- pub struct StatusInfo {
- #[serde(rename = "PlayersMax")]
- pub max_players: usize,
- #[serde(rename = "PlayerCount")]
- pub player_count: usize,
- #[serde(rename = "Status")]
- pub status: String,
- #[serde(rename = "OnlinePlayers")]
- pub online_players: Vec<PlayerStatusInfo>
- }
-
- #[derive(Deserialize, Serialize, Clone)]
- pub struct PlayerStatusInfo {
- #[serde(rename = "id")]
- pub id: String,
- #[serde(rename = "name")]
- pub name: String,
- #[serde(rename = "isDev")]
- pub is_dev: bool,
- #[serde(rename = "x")]
- pub x: f32,
- #[serde(rename = "y")]
- pub y: f32,
- #[serde(rename = "z")]
- pub z: f32,
- }
-
- impl std::string::ToString for PlayerStatusInfo {
- fn to_string(&self) -> String {
- format!("{} ({})", &self.name, &self.id)
- }
- }
|