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- use crate::techblox::{Parsable};
- use libfj_parsable_macro_derive::*;
-
- /// Unity-like floating-point vector for 3-dimensional space.
- #[derive(Clone, Copy, Parsable)]
- pub struct UnityFloat3 {
- /// x coordinate
- pub x: f32,
- /// y coordinate
- pub y: f32,
- /// z coordinate
- pub z: f32,
- }
-
- /// Unity-like floating-point vector for 4-dimensional space.
- #[derive(Clone, Copy, Parsable)]
- pub struct UnityFloat4 {
- /// x coordinate
- pub x: f32,
- /// y coordinate
- pub y: f32,
- /// z coordinate
- pub z: f32,
- /// w coordinate
- pub w: f32,
- }
-
- /// Unity-like floating-point vector matrix for 4-dimensional space.
- #[derive(Clone, Copy, Parsable)]
- pub struct UnityFloat4x4 {
- /// c0 row(?)
- pub c0: UnityFloat4,
- /// c1 row(?)
- pub c1: UnityFloat4,
- /// c2 row(?)
- pub c2: UnityFloat4,
- /// c3 row(?)
- pub c3: UnityFloat4,
- }
-
- /// Unity-like floating-point quaternion for rotation in 3-dimensional space.
- #[derive(Clone, Copy, Parsable)]
- pub struct UnityQuaternion {
- /// Rotational orientation
- pub value: UnityFloat4,
- }
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