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- use libfj::cardlife;
-
- #[test]
- fn clre_server_init() -> Result<(), ()> {
- assert!(cardlife::CLreServer::new("http://localhost:5030").is_ok());
- Ok(())
- }
-
- /*#[tokio::test]
- async fn clre_server_game() -> Result<(), ()> {
- let server = cardlife::CLreServer::new("http://localhost:5030").unwrap();
- let result = server.game_info().await;
- assert!(result.is_ok());
- let game_info = result.unwrap();
- assert_eq!(game_info.admin_password, "");
- assert_eq!(game_info.game_host_type, 1);
- println!("GameInfo.to_string() -> `{}`", game_info.to_string());
- Ok(())
- }
-
- #[tokio::test]
- async fn clre_server_status() -> Result<(), ()> {
- let server = cardlife::CLreServer::new("http://localhost:5030").unwrap();
- let result = server.status_info().await;
- assert!(result.is_ok());
- let status_info = result.unwrap();
- assert_eq!(status_info.status, "Online");
- assert_eq!(status_info.max_players, 10);
- assert_eq!(status_info.player_count, status_info.online_players.len());
- if status_info.online_players.len() != 0 {
- for player in &status_info.online_players {
- assert_ne!(player.name, "");
- assert_ne!(player.id, "");
- assert!(!player.is_dev);
- println!("PlayerStatusInfo.to_string() -> `{}`", player.to_string());
- }
- }
- Ok(())
- }*/
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