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- using System;
- using System.Linq;
- using Gamecraft.Wires;
- using GamecraftModdingAPI;
- using GamecraftModdingAPI.Blocks;
- using GamecraftModdingAPI.Utility;
- using RobocraftX.CommandLine.Custom;
- using uREPL;
-
- namespace BlockMod
- {
- public class CommandUtils
- {
- private BlockSelections _blockSelections;
-
- public CommandUtils(BlockSelections blockSelections)
- {
- _blockSelections = blockSelections;
- }
-
- private void RegisterBlockCommandInternal(string name, string desc, Action<string, Block[], Block> action)
- {
- RuntimeCommands.Register<string>(name, a1 =>
- {
- action(a1, _blockSelections.blocks, _blockSelections.refBlock);
- }, desc);
- ConsoleCommands.RegisterWithChannel<string>(name, (a1, ch) =>
- {
- Console.WriteLine($"Command {name} with args {a1} and channel {ch} executing");
- var blks = _blockSelections.SelectBlocks(ch);
- action(a1, blks, blks[0]);
- }, ChannelType.Object, desc);
- }
-
- public void RegisterBlockCommand(string name, string desc, Action<float, float, float, Block[], Block> action)
- {
- RegisterBlockCommandInternal(name, desc, (args, bs, b) =>
- {
- var argsa = args.Split(' ');
- if (argsa.Length < 3)
- {
- Log.Error("Too few arguments. Needed arguments are: <x> <y> <z> and [id] is optional.");
- return;
- }
-
- if (!float.TryParse(argsa[0], out float x) || !float.TryParse(argsa[1], out float y) ||
- !float.TryParse(argsa[2], out float z))
- {
- Log.Error("Could not parse arguments as floats.");
- return;
- }
-
- if (argsa.Length > 3)
- {
- if (argsa[3].Length == 0)
- {
- Log.Error("Missing channel.");
- return;
- }
-
- var blocks = _blockSelections.SelectBlocks(argsa[3][0]);
- if (_blockSelections.CheckNoBlocks(blocks)) return;
- action(x, y, z, blocks, blocks[0]);
- }
- else if (!_blockSelections.CheckNoBlocks(bs))
- action(x, y, z, bs, b);
- });
- }
-
- public void RegisterBlockCommand(string name, string desc, Action<string, byte, Block[], Block> action)
- {
- RegisterBlockCommandInternal(name, desc, (args, bs, b) =>
- {
- var argsa = args.Split(' ');
- if (argsa.Length < 2)
- {
- Log.Error("Too few arguments. Needed arguments are: <color> <darkness> and [id] is optional.");
- return;
- }
-
- if (!byte.TryParse(argsa[1], out byte darkness))
- {
- Log.Error("Could not parse color darkness.");
- return;
- }
-
- if (argsa.Length > 2)
- {
- if (argsa[2].Length == 0)
- {
- Log.Error("Missing channel.");
- return;
- }
-
- var blocks = _blockSelections.SelectBlocks(argsa[2][0]);
- if (_blockSelections.CheckNoBlocks(blocks)) return;
- action(argsa[0], darkness, blocks, blocks[0]);
- }
- else if(!_blockSelections.CheckNoBlocks(bs))
- action(argsa[0], darkness, bs, b);
- });
- }
- }
- }
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