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Rename project

tags/v1.0.0
NorbiPeti vor 4 Jahren
Ursprung
Commit
02676235fe
6 geänderte Dateien mit 11 neuen und 15 gelöschten Zeilen
  1. +1
    -1
      BlockMod.sln
  2. +1
    -1
      BuildingTools/BlockSelections.cs
  3. +4
    -5
      BuildingTools/BuildingTools.cs
  4. +3
    -3
      BuildingTools/BuildingTools.csproj
  5. +2
    -5
      BuildingTools/CommandUtils.cs
  6. +0
    -0
      BuildingTools/packages.config

+ 1
- 1
BlockMod.sln Datei anzeigen

@@ -1,6 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlockMod", "BlockMod\BlockMod.csproj", "{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildingTools", "BuildingTools\BuildingTools.csproj", "{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution


BlockMod/BlockSelections.cs → BuildingTools/BlockSelections.cs Datei anzeigen

@@ -3,7 +3,7 @@ using GamecraftModdingAPI;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;

namespace BlockMod
namespace BuildingTools
{
public class BlockSelections
{

BlockMod/BlockMod.cs → BuildingTools/BuildingTools.cs Datei anzeigen

@@ -10,17 +10,16 @@ using GamecraftModdingAPI.Utility;
using IllusionPlugin;
using RobocraftX.CommandLine.Custom;
using Unity.Mathematics;
using uREPL;
using Main = GamecraftModdingAPI.Main;

namespace BlockMod
namespace BuildingTools
{
public class BlockMod : IEnhancedPlugin
public class BuildingTools : IEnhancedPlugin
{
private readonly CommandUtils _commandUtils;
private readonly BlockSelections _blockSelections;

public BlockMod()
public BuildingTools()
{
_blockSelections = new BlockSelections();
_commandUtils = new CommandUtils(_blockSelections);
@@ -196,7 +195,7 @@ namespace BlockMod

public override void OnApplicationQuit() => Main.Shutdown();

public override string Name { get; } = "BlockMod";
public override string Name { get; } = "BuildingTools";
public override string Version { get; } = "v1.0.0";
}
}

BlockMod/BlockMod.csproj → BuildingTools/BuildingTools.csproj Datei anzeigen

@@ -7,8 +7,8 @@
<ProjectGuid>{BA6E46AE-F05A-49C3-BF0C-4A5427F003BB}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BlockMod</RootNamespace>
<AssemblyName>BlockMod</AssemblyName>
<RootNamespace>BuildingTools</RootNamespace>
<AssemblyName>BuildingTools</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
@@ -32,7 +32,7 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="BlockMod.cs" />
<Compile Include="BuildingTools.cs" />
<Compile Include="BlockSelections.cs" />
<Compile Include="CommandUtils.cs" />
</ItemGroup>

BlockMod/CommandUtils.cs → BuildingTools/CommandUtils.cs Datei anzeigen

@@ -1,17 +1,14 @@
using System;
using System.Linq;
using Gamecraft.Wires;
using GamecraftModdingAPI;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
using RobocraftX.CommandLine.Custom;
using uREPL;

namespace BlockMod
namespace BuildingTools
{
public class CommandUtils
{
private BlockSelections _blockSelections;
private readonly BlockSelections _blockSelections;

public CommandUtils(BlockSelections blockSelections)
{

BlockMod/packages.config → BuildingTools/packages.config Datei anzeigen


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