Browse Source

Fix and convert project

tags/v1.0.0
NorbiPeti 4 years ago
parent
commit
8ed0e91911
3 changed files with 206 additions and 267 deletions
  1. +13
    -11
      BuildingTools/BuildingTools.cs
  2. +193
    -222
      BuildingTools/BuildingTools.csproj
  3. +0
    -34
      BuildingTools/NoClipCommand.cs

+ 13
- 11
BuildingTools/BuildingTools.cs View File

@@ -205,23 +205,25 @@ namespace BuildingTools
$"- {(body.Static ? "Static body" : $"Mass: {body.Mass:F} center: {com.x:F} {com.y:F} {com.z:F}")}\n" +
$"- Volume: {body.Volume:F}\n" +
$"- Chunk health: {body.CurrentHealth:F} / {body.InitialHealth:F} - Multiplier: {body.HealthMultiplier:F}\n" +
$"- Cluster health: {cluster?.CurrentHealth:F} / {cluster?.InitialHealth:F} - Multiplier: {cluster?.HealthMultiplier:F}";
(cluster == null
? ""
: $"- Cluster health: {cluster.CurrentHealth:F} / {cluster.InitialHealth:F} - Multiplier: {cluster.HealthMultiplier:F}"
);
}

private string GetPlayerInfo()
{
var body = Player.LocalPlayer;
if (body == null) return GetBlockInfoInBuildMode();
float3 pos = body.Position;
float3 rot = body.Rotation;
float3 vel = body.Velocity;
float3 ave = body.AngularVelocity;
return $"You are at {pos.x:F} {pos.y:F} {pos.z:F}\n" +
$"- Rotation: {rot.x:F}° {rot.y:F}° {rot.z:F}°\n" +
var player = Player.LocalPlayer;
if (player == null) return GetBlockInfoInBuildMode();
float3 pos = player.Position;
float3 rot = player.Rotation;
float3 vel = player.Velocity;
float3 ave = player.AngularVelocity;
return $"Player rotation: {rot.x:F}° {rot.y:F}° {rot.z:F}°\n" +
$"- Velocity: {vel.x:F} {vel.y:F} {vel.z:F}\n" +
$"- Angular velocity: {ave.x:F} {ave.y:F} {ave.z:F}\n" +
$"- Mass: {body.Mass:F}\n" +
$"- Health: {body.CurrentHealth:F} / {body.InitialHealth:F}";
$"- Mass: {player.Mass:F}\n" +
$"- Health: {player.CurrentHealth:F} / {player.InitialHealth:F}";
}

private IEnumerable<SimBody> GetSimBodies(Block[] blocks)


+ 193
- 222
BuildingTools/BuildingTools.csproj View File

@@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@@ -9,9 +8,10 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BuildingTools</RootNamespace>
<AssemblyName>BuildingTools</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<TargetFramework>net48</TargetFramework>
<FileAlignment>512</FileAlignment>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0</Version>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -32,609 +32,580 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="BuildingTools.cs" />
<Compile Include="BlockSelections.cs" />
<Compile Include="CommandUtils.cs" />
<Compile Include="NoClipCommand.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.0.1.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\Lib.Harmony.2.0.1\lib\net48\0Harmony.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Analytics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Analytics.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Authentication, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Authentication.dll</HintPath>
</Reference>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\BlockEntityFactory.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
</Reference>
<Reference Include="Blocks.HUDFeedbackBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
</Reference>
<Reference Include="ClusterToWireConversion.Mock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
</Reference>
<Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\CommandLine.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
</Reference>
<Reference Include="ConsoleCommand, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>D:\Games\SteamLibrary\steamapps\common\RobocraftX\GamecraftPreview_Data\Managed\ConsoleCommand.dll</HintPath>
<HintPath>D:\Games\SteamLibrary\steamapps\common\RobocraftX\Gamecraft_Data\Managed\ConsoleCommand.dll</HintPath>
</Reference>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\DataLoader.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
</Reference>
<Reference Include="DDNA, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\DDNA.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
</Reference>
<Reference Include="FMOD, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\FMOD.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
</Reference>
<Reference Include="FullGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\FullGame.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.LogicBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.TimerBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.CharacterVulnerability, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.CharacterVulnerabilityGui, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Effects, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Effects.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.GraphicsScreen, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.HUDFeedbackBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.Tweaks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.Wires, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.Wires.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.WorldSpaceGuis, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Tweaks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Tweaks.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Wires, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Wires.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Wires.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Wires.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
</Reference>
<Reference Include="GamecraftModdingAPI">
<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll</HintPath>
</Reference>
<Reference Include="GameState, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\GameState.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\GPUInstancer.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath>
</Reference>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Havok.Physics.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
</Reference>
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</Reference>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="AfterBuild">
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-->
</Project>

+ 0
- 34
BuildingTools/NoClipCommand.cs View File

@@ -64,36 +64,12 @@ namespace BuildingTools
while (_enabled)
{
EnsureFlying();
//float unscaledDeltaTime = Time.unscaledDeltaTime;
if (!entitiesDB.Exists<LocalInputEntityStruct>(0U, CommonExclusiveGroups.GameStateGroup))
{
Disable();
yield break;
}

/*LocalInputEntityStruct localInput =
entitiesDB.QueryEntity<LocalInputEntityStruct>(0U,
(ExclusiveGroupStruct) CommonExclusiveGroups.GameStateGroup);
Vector3 zero = Vector3.zero;
if (localInput.CheckInputAction(ActionInput.Forward))
zero.z = 3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Backward))
zero.z = -3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Right))
zero.x = 3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Left))
zero.x = -3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Up))
zero.y = 3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Down))
zero.y = -3f * unscaledDeltaTime;
if (localInput.CheckInputAction(ActionInput.Sprint))
zero *= 3f;
var entityViewStruct =
entitiesDB.QueryUniqueEntity<CharacterCameraTransformEntityViewStruct>(
(ExclusiveGroupStruct) CameraExclusiveGroups.VisualCameraGroup);
var rot = entityViewStruct.transformComponent.rotation; //Character camera rotation
Player.LocalPlayer.Position += (float3) ((Quaternion) rot * zero);*/
yield return Yield.It;
}
}
@@ -130,19 +106,9 @@ namespace BuildingTools
foreach (ref var ent in entitiesDB.QueryEntities<CharacterMovementEntityStruct>(CharacterExclusiveGroups.AllCharacters).entities)
{
ent.moveState = MovementState.Flying;
//ent.inputMovement = default; //Don't allow regular movement - doesn't do anything
}
}

/*private void DisableInput(bool disabled)
{ - Disables way more than movements
ref var inputDisabled = ref entitiesDB.QueryEntity<PlayerInputDisabledStruct>(CommonExclusiveGroups.GameStateEGID);
if (disabled)
inputDisabled.PushMouseAndKeyboard(false);
else
inputDisabled.PopMouseAndKeyboard(false);
}*/

public void Ready()
{
}


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