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@@ -1,6 +1,5 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> |
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<Project Sdk="Microsoft.NET.Sdk"> |
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<PropertyGroup> |
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
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@@ -9,9 +8,10 @@ |
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<AppDesignerFolder>Properties</AppDesignerFolder> |
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<RootNamespace>BuildingTools</RootNamespace> |
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<AssemblyName>BuildingTools</AssemblyName> |
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> |
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<TargetFramework>net48</TargetFramework> |
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<FileAlignment>512</FileAlignment> |
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks> |
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<Version>1.0.0</Version> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
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<PlatformTarget>AnyCPU</PlatformTarget> |
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@@ -32,609 +32,580 @@ |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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</PropertyGroup> |
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<ItemGroup> |
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<Compile Include="BuildingTools.cs" /> |
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<Compile Include="BlockSelections.cs" /> |
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<Compile Include="CommandUtils.cs" /> |
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<Compile Include="NoClipCommand.cs" /> |
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</ItemGroup> |
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<ItemGroup> |
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<Reference Include="0Harmony, Version=2.0.1.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\packages\Lib.Harmony.2.0.1\lib\net48\0Harmony.dll</HintPath> |
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<Private>True</Private> |
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</Reference> |
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<Reference Include="Analytics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Analytics.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath> |
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</Reference> |
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Assembly-CSharp.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath> |
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</Reference> |
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> |
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</Reference> |
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<Reference Include="Authentication, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Authentication.dll</HintPath> |
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</Reference> |
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<Reference Include="BlockEntityFactory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\BlockEntityFactory.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath> |
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</Reference> |
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<Reference Include="Blocks.HUDFeedbackBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath> |
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</Reference> |
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<Reference Include="ClusterToWireConversion.Mock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath> |
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</Reference> |
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<Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\CommandLine.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath> |
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</Reference> |
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<Reference Include="ConsoleCommand, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>D:\Games\SteamLibrary\steamapps\common\RobocraftX\GamecraftPreview_Data\Managed\ConsoleCommand.dll</HintPath> |
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<HintPath>D:\Games\SteamLibrary\steamapps\common\RobocraftX\Gamecraft_Data\Managed\ConsoleCommand.dll</HintPath> |
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</Reference> |
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<Reference Include="DataLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\DataLoader.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath> |
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</Reference> |
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<Reference Include="DDNA, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\DDNA.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath> |
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</Reference> |
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<Reference Include="FMOD, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\FMOD.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath> |
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</Reference> |
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<Reference Include="FullGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\FullGame.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Blocks.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Blocks.LogicBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Blocks.TimerBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.CharacterVulnerability, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.CharacterVulnerabilityGui, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Effects, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Effects.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.GraphicsScreen, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.HUDFeedbackBlocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.Tweaks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.Wires, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.Wires.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.WorldSpaceGuis, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Tweaks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Tweaks.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Tweaks.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Wires, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Wires.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Wires.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Wires.Input.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Wires.Mockup, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath> |
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</Reference> |
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<Reference Include="GamecraftModdingAPI"> |
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<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll</HintPath> |
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</Reference> |
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<Reference Include="GameState, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\GameState.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath> |
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</Reference> |
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<Reference Include="GPUInstancer, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\GPUInstancer.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath> |
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</Reference> |
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<Reference Include="Havok.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Havok.Physics.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath> |
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</Reference> |
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<Reference Include="Havok.Physics.Hybrid, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Havok.Physics.Hybrid.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath> |
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</Reference> |
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<Reference Include="IllusionInjector, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\IllusionInjector.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath> |
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</Reference> |
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<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\IllusionPlugin.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath> |
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</Reference> |
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<Reference Include="JWT, Version=1.3.4.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\JWT.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath> |
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</Reference> |
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<Reference Include="LZ4, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\LZ4.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\LZ4.dll</HintPath> |
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</Reference> |
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<Reference Include="Mono.CSharp, Version=4.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Mono.CSharp.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Mono.CSharp.dll</HintPath> |
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</Reference> |
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<Reference Include="Mono.Posix, Version=4.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Mono.Posix.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Mono.Posix.dll</HintPath> |
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</Reference> |
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<Reference Include="Mono.Security, Version=4.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Mono.Security.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Mono.Security.dll</HintPath> |
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</Reference> |
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<Reference Include="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\mscorlib.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath> |
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</Reference> |
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<Reference Include="MultiplayerNetworking, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\MultiplayerNetworking.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerNetworking.dll</HintPath> |
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</Reference> |
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<Reference Include="MultiplayerTest, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\MultiplayerTest.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath> |
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</Reference> |
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<Reference Include="Newtonsoft.Json, Version=12.0.1.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Newtonsoft.Json.dll</HintPath> |
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<Reference Include="Newtonsoft.Json"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath> |
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</Reference> |
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<Reference Include="RCX.ScreenshotTaker, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RCX.ScreenshotTaker.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath> |
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</Reference> |
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<Reference Include="Rewired_Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Rewired_Core.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath> |
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</Reference> |
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<Reference Include="Rewired_Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Rewired_Windows.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.AccountPreferences, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Blocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Blocks.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Blocks.Ghost, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Blocks.Triggers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Building.BoxSelect, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath> |
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<ItemGroup> |
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<None Include="packages.config" /> |
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</ItemGroup> |
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
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Other similar extension points exist, see Microsoft.Common.targets. |
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<Target Name="BeforeBuild"> |
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</Target> |
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<Target Name="AfterBuild"> |
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</Target> |
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--> |
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</Project> |