Browse Source

Add support for block groups and some fixes

tags/v1.1.0
NorbiPeti 4 years ago
parent
commit
ffb7fc7cf9
3 changed files with 67 additions and 68 deletions
  1. +65
    -4
      BuildingTools/BuildingTools.cs
  2. +1
    -1
      BuildingTools/BuildingTools.csproj
  3. +1
    -63
      BuildingTools/NoClipCommand.cs

+ 65
- 4
BuildingTools/BuildingTools.cs View File

@@ -49,7 +49,7 @@ namespace BuildingTools
block.Position = (float3) (reference + (block.Position - reference) * scale);
}

Logging.CommandLog("Blocks scaled.");
Logging.CommandLog("Blocks scaled and moved.");
});
_commandUtils.RegisterBlockCommand("scaleIndividually", "Scales the blocks you're looking at, but doesn't move them." +
" The scale is relative, 1 means no change.",
@@ -59,6 +59,7 @@ namespace BuildingTools
float3 scale = new float3(scaleX, scaleY, scaleZ);
foreach (var block in blocks)
block.Scale *= scale;
Logging.CommandLog("Blocks scaled individually.");
});
_commandUtils.RegisterBlockCommand("moveBlocks", "Moves (teleports) the selected blocks around both in time stopped and running. The latter will be reset as expected.", (x, y, z, blocks, refBlock) =>
{
@@ -68,6 +69,7 @@ namespace BuildingTools
else if (GameState.IsSimulationMode())
foreach (var body in GetSimBodies(blocks))
body.Position += new float3(x, y, z);
Logging.CommandLog("Blocks moved.");
});
_commandUtils.RegisterBlockCommand("colorBlocks", "Colors the selected blocks permanently both in time stopped and running. It won't be reset when stopping time.",
(color, darkness, blocks, refBlock) =>
@@ -80,6 +82,7 @@ namespace BuildingTools

foreach (var block in blocks)
block.Color = new BlockColor {Color = clr, Darkness = darkness};
Logging.CommandLog("Blocks colored.");
});

CommandBuilder.Builder("selectBlocksLookedAt",
@@ -118,6 +121,22 @@ namespace BuildingTools
_blockSelections.refBlock = _blockSelections.blocks.Length > 0 ? _blockSelections.blocks[0] : null;
Logging.CommandLog(_blockSelections.blocks.Length + " blocks selected.");
}).Build();
CommandBuilder.Builder("selectBlocksInGroup",
"Selects the blocks in the block group you are looking at (the blocks currently highlighted when in blueprint mode).")
.Action(() =>
{
var block = Player.LocalPlayer.GetBlockLookedAt();
if (block is null)
{
Logging.CommandLogError("You need to look at a block first (and be close to it).");
return;
}

var group = block.BlockGroup;
_blockSelections.blocks = group is null ? new[] {block} : group.ToArray();
_blockSelections.refBlock = block;
Logging.CommandLog(_blockSelections.blocks.Length + " blocks selected.");
}).Build();

/*ConsoleCommands.RegisterWithChannel("selectSendSignal", ch => { }, ChannelType.Object,
"Sends a signal for selecting a given object ID for a command block.");*/
@@ -132,6 +151,7 @@ namespace BuildingTools
}
foreach (var block in GetSimBodies(blocks))
block.Velocity += new float3(x, y, z);
Logging.CommandLog("Blocks pushed.");
});
_commandUtils.RegisterBlockCommand("pushRotateBlocks",
"Adds angular velocity to the selected blocks. Only works in simulation.",
@@ -144,25 +164,65 @@ namespace BuildingTools
}
foreach (var block in GetSimBodies(blocks))
block.AngularVelocity += new float3(x, y, z);
Logging.CommandLog("Blocks pushed to rotate.");
});
CommandBuilder.Builder("pushPlayer", "Adds velocity to the player.")
.Action<float, float, float>((x, y, z) =>
{
Player.LocalPlayer.Velocity += new float3(x, y, z);
Logging.CommandLog("Player pushed.");
}).Build();
CommandBuilder.Builder("pushRotatePlayer", "Adds angular velocity to the player.")
.Action<float, float, float>((x, y, z) =>
{
Player.LocalPlayer.AngularVelocity += new float3(x, y, z);
Logging.CommandLog("Player pushed to rotate.");
}).Build();
CommandBuilder.Builder("addBlocksToGroup",
"Adds the selected blocks to the same group (they will be highlighted together)." +
" This command recreates the blocks that are moved into the group, but block data is almost certainly preserved.")
.Action(() =>
{
if (_blockSelections.blocks.Length == 0)
{
Logging.CommandLogWarning("No blocks selected. Use a select command first.");
return;
}

var group = _blockSelections.refBlock.BlockGroup;
uint refID = _blockSelections.refBlock.Id.entityID;
if (group is null)
{
var copy = _blockSelections.refBlock.Copy<Block>();
group = BlockGroup.Create(copy);
_blockSelections.refBlock.Remove();
_blockSelections.refBlock = copy;
}

_blockSelections.blocks = _blockSelections.blocks.Where(block => block.Id.entityID != refID)
.Select(block =>
{
if (block.BlockGroup == group) return block;
var copy = block.Copy<Block>();
group.Add(copy);
block.Remove();
return copy;
}).ToArray();
}).Build();

var noClip = new NoClipCommand();
GameEngineManager.AddGameEngine(noClip);
CommandBuilder.Builder("noClip", "Allows you to go through blocks. Run again to disable.")
CommandBuilder.Builder("noclip", "Allows you to go through blocks. Run again to disable. Disable before entering the menu.")
.Action(noClip.Toggle).Build();
CommandBuilder.Builder("freeScaling", "This command removes scaling restrictions on the selected block. Reselect block to apply.")
.Action(() =>
{
var blockID = Player.LocalPlayer.SelectedBlock;
if (blockID == BlockIDs.Invalid)
{
Logging.CommandLogWarning("You don't have any blocks in your hand.");
return;
}
FullGameFields._dataDb.GetValue<CubeListData>((int) blockID).scalingPermission =
ScalingPermission.NonUniform;
Logging.CommandLog("Free scaling enabled for " + blockID + " until the game is restarted.");
@@ -191,7 +251,8 @@ namespace BuildingTools
$"- Color: {block.Color.Color} darkness: {block.Color.Darkness}\n" +
$"- Scale: {scale.x:F} {scale.y:F} {scale.z:F}\n" +
$"- Label: {block.Label}\n" +
$"- ID: {block.Id}";
$"- ID: {block.Id}\n" +
$"- Group: {block.BlockGroup.Id}";
}

private static string GetBodyInfoInSimMode()
@@ -238,6 +299,6 @@ namespace BuildingTools
public override void OnApplicationQuit() => Main.Shutdown();

public override string Name { get; } = "BuildingTools";
public override string Version { get; } = "v1.0.0";
public override string Version { get; } = "v1.1.0";
}
}

+ 1
- 1
BuildingTools/BuildingTools.csproj View File

@@ -11,7 +11,7 @@
<TargetFramework>net48</TargetFramework>
<FileAlignment>512</FileAlignment>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.1</Version>
<Version>1.1.0</Version>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>


+ 1
- 63
BuildingTools/NoClipCommand.cs View File

@@ -57,8 +57,7 @@ namespace BuildingTools

public void Toggle()
{
// ReSharper disable once AssignmentInConditionalExpression
if (_enabled = !_enabled) Enable();
if (_enabled) Enable();
else Disable();
}

@@ -70,7 +69,6 @@ namespace BuildingTools
ChangeCollider(_collisionFilter);
if (!entitiesDB.Exists<LocalInputEntityStruct>(0U, CommonExclusiveGroups.GameStateGroup))
{
//Disable();
yield break;
}

@@ -78,66 +76,21 @@ namespace BuildingTools
}
}

//private BlobAssetReference<Collider> ChangeCollider(CollisionFilter? newFilter, BlobAssetReference<Collider>? newCollider)
private CollisionFilter ChangeCollider(CollisionFilter newFilter)
{
foreach (var group in CharacterExclusiveGroups.AllCharacters)
{
/*if (!Player.Exists(PlayerType.Local))
continue;*/
if (!entitiesDB.Exists<UECSPhysicsEntityStruct>(new EGID(Player.LocalPlayer.Id, group)))
continue;
ref var uecsEntity =
ref entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(new EGID(Player.LocalPlayer.Id, group));
Console.WriteLine("Found physics entity " + uecsEntity.ID);
var collider = _entityManager.GetComponentData<PhysicsCollider>(uecsEntity.uecsEntity);
//var collider = _entityManager.GetComponentData<CharacterEnvironmentCollision>(uecsEntity.uecsEntity);
//Console.WriteLine("Collider: " + collider.sphereCollider.Value.Filter.BelongsTo);
/*unsafe
{
Console.WriteLine("Collider ptr: " + (long) collider.ColliderPtr);
}

Console.WriteLine("Old filter: " + collider.Value.Value.Filter.BelongsTo);

Console.WriteLine("Collider type: " + collider.Value.Value.Type);

var oldCollider = collider.Value;
if (newFilter.HasValue)
{
unsafe
{
var colRef = ColliderUtilityUECS.ClonePhysicsCollider(collider.ColliderPtr, newFilter.Value);
collider.Value = colRef;
//collider.Value.Value.Filter = newFilter.Value;
Console.WriteLine("New filter: " + collider.Value.Value.Filter.BelongsTo);
Console.WriteLine("Should be: " + newFilter.Value.BelongsTo);
Console.WriteLine("New collider ptr: " + (long) collider.ColliderPtr);
}
}
else if (newCollider.HasValue)
collider.Value = newCollider.Value;

//Console.WriteLine("New collider: " + collider.sphereCollider.Value.Filter.BelongsTo);
_entityManager.SetComponentData(uecsEntity.uecsEntity, collider);
Console.WriteLine("Resulting filter: " + _entityManager
.GetComponentData<PhysicsCollider>(uecsEntity.uecsEntity).Value.Value.Filter
.BelongsTo);
unsafe
{
Console.WriteLine("Resulting collider ptr: " + (long) _entityManager
.GetComponentData<PhysicsCollider>(uecsEntity.uecsEntity).ColliderPtr);
}

return oldCollider;*/

unsafe
{
var coll = (CompoundCollider*) collider.Value.GetUnsafePtr();
var filter = coll->Filter;
coll->Filter = newFilter;
Console.WriteLine("Changed filter from " + filter.BelongsTo + " to " + newFilter.BelongsTo);
//_entityManager.SetComponentData(uecsEntity.uecsEntity, collider);
return filter;
}
}
@@ -154,7 +107,6 @@ namespace BuildingTools

public void Ready()
{
new Harmony("BuildingTools").PatchAll(Assembly.GetExecutingAssembly());
}

public EntitiesDB entitiesDB { get; set; }
@@ -164,19 +116,5 @@ namespace BuildingTools

public string Name { get; } = "BuildingToolsNoClipEngine";
public bool isRemovable { get; } = true;

[HarmonyPatch]
public static class Patch
{
public static void Prefix(CompoundCollider __instance, CollisionFilter value)
{
Console.WriteLine("Compound collider filter changed for " + __instance.Type + " to " + value.BelongsTo);
}

public static MethodBase TargetMethod()
{
return typeof(CompoundCollider).GetProperty("Filter").SetMethod;
}
}
}
}

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