Browse Source

Basic layout, create and inject engine

tags/v0.0.1
NorbiPeti 5 years ago
commit
425e3247d3
Signed by: NorbiPeti <szatmari.norbert.peter@gmail.com> GPG Key ID: DBA4C4549A927E56
9 changed files with 379 additions and 0 deletions
  1. +3
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      .gitignore
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      .idea/.gitignore
  3. +16
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      GCDC.sln
  4. +34
    -0
      GCDC/DiscordEngineInjectionPatch.cs
  5. +226
    -0
      GCDC/GCDC.csproj
  6. +40
    -0
      GCDC/GCDCPlugin.cs
  7. BIN
      GCDC/IllusionPlugin.dll
  8. +35
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      GCDC/Properties/AssemblyInfo.cs
  9. +25
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      GCDC/TextBlockUpdateEngine.cs

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.gitignore View File

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bin/
obj/
/packages/

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.idea/.gitignore View File


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GCDC.sln View File

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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GCDC", "GCDC\GCDC.csproj", "{65169A16-0FFD-4769-ACAB-4C15A4C74C3D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{65169A16-0FFD-4769-ACAB-4C15A4C74C3D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{65169A16-0FFD-4769-ACAB-4C15A4C74C3D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{65169A16-0FFD-4769-ACAB-4C15A4C74C3D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{65169A16-0FFD-4769-ACAB-4C15A4C74C3D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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GCDC/DiscordEngineInjectionPatch.cs View File

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using System;
using System.Reflection;
using Harmony;
using RobocraftX;
using RobocraftX.GUI.CommandLine;
using RobocraftX.Multiplayer;
using Svelto.Context;
using Svelto.ECS;
using Unity.Entities;
using UnityEngine;

namespace GCDC
{
[HarmonyPatch]
public class DiscordEngineInjectionPatch
{
static void Postfix(UnityContext<FullGameCompositionRoot> contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters)
{
enginesRoot.AddEngine(new TextBlockUpdateEngine());
Debug.Log($"Added text block update engine");
}

static MethodBase TargetMethod(HarmonyInstance instance)
{
return _ComposeMethodInfo(CommandLineCompositionRoot.Compose<UnityContext<FullGameCompositionRoot>>);
}

private static MethodInfo _ComposeMethodInfo(Action<UnityContext<FullGameCompositionRoot>, EnginesRoot, World, Action, MultiplayerInitParameters> a)
{
return a.Method;
}

}
}

+ 226
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GCDC/GCDC.csproj View File

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{65169A16-0FFD-4769-ACAB-4C15A4C74C3D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GCDC</RootNamespace>
<AssemblyName>GCDC</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
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<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
<ItemGroup>
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<HintPath>ref\CommandLine.dll</HintPath>
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<HintPath>ref\FullGame.dll</HintPath>
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<HintPath>ref\RobocraftX.GUI.RemoveBlock.dll</HintPath>
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<HintPath>ref\RobocraftX.GUI.SignalLabel.dll</HintPath>
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<HintPath>ref\RobocraftX.Input.dll</HintPath>
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<Compile Include="GCDCPlugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TextBlockUpdateEngine.cs" />
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<ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->

</Project>

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GCDC/GCDCPlugin.cs View File

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using IllusionPlugin;

namespace GCDC
{
public class GCDCPlugin : IPlugin
{
public string Name { get; } = "GCDC";
public string Version { get; } = "v0.0.1";
public void OnApplicationStart()
{
throw new System.NotImplementedException();
}

public void OnApplicationQuit()
{
throw new System.NotImplementedException();
}

public void OnLevelWasLoaded(int level)
{
throw new System.NotImplementedException();
}

public void OnLevelWasInitialized(int level)
{
throw new System.NotImplementedException();
}

public void OnUpdate()
{
throw new System.NotImplementedException();
}

public void OnFixedUpdate()
{
throw new System.NotImplementedException();
}
}
}

BIN
GCDC/IllusionPlugin.dll View File


+ 35
- 0
GCDC/Properties/AssemblyInfo.cs View File

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using System.Reflection;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GCDC")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GCDC")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("65169A16-0FFD-4769-ACAB-4C15A4C74C3D")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

+ 25
- 0
GCDC/TextBlockUpdateEngine.cs View File

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using RobocraftX.Common.Input;
using RobocraftX.Common.Utilities;
using RobocraftX.StateSync;
using Svelto.ECS;
using Unity.Jobs;
using uREPL;

namespace GCDC
{
public class TextBlockUpdateEngine : IQueryingEntitiesEngine, IEngine, IDeterministicSim
{
public void Ready()
{
}

public IEntitiesDB entitiesDB { get; set; }
public JobHandle SimulatePhysicsStep(in float deltaTime, in PhysicsUtility utility, in PlayerInput[] playerInputs)
{
//TODO
return new JobHandle();
}

public string name { get; } = "GCDC-TextUpdate";
}
}

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