浏览代码

Update to Gamecraft 2020.05.14.16.20

tags/v0.0.2
NorbiPeti 4 年前
父节点
当前提交
e66548b516
共有 4 个文件被更改,包括 63 次插入81 次删除
  1. +2
    -2
      GCDC/DiscordEngineInjectionPatch.cs
  2. +54
    -63
      GCDC/GCDC.csproj
  3. +3
    -3
      GCDC/GCDCPlugin.cs
  4. +4
    -13
      GCDC/TextBlockUpdateEngine.cs

+ 2
- 2
GCDC/DiscordEngineInjectionPatch.cs 查看文件

@@ -1,7 +1,7 @@
using System;
using System.Reflection;
using Gamecraft.Blocks.ConsoleBlock;
using Harmony;
using HarmonyLib;
using RobocraftX;
using RobocraftX.GUI.CommandLine;
using RobocraftX.Multiplayer;
@@ -27,7 +27,7 @@ namespace GCDC
Debug.Log("Not authoritative, not adding Discord engine");
}

static MethodBase TargetMethod(HarmonyInstance instance)
static MethodBase TargetMethod()
{
return _ComposeMethodInfo(ConsoleBlockCompositionRoot.Compose);
}


+ 54
- 63
GCDC/GCDC.csproj 查看文件

@@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GCDC</RootNamespace>
<AssemblyName>GCDC</AssemblyName>
<TargetFramework>netstandard20</TargetFramework>
<TargetFramework>net472</TargetFramework>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
@@ -33,179 +33,170 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="BlockEntityFactory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\BlockEntityFactory.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
</Reference>
<Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\CommandLine.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
</Reference>
<Reference Include="DataLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\DataLoader.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
</Reference>
<Reference Include="FullGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\FullGame.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.ConsoleBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
</Reference>
<Reference Include="GamecraftModdingAPI, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null">
<Reference Include="GamecraftModdingAPI, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\GamecraftModdingAPI\GamecraftModdingAPI\bin\Debug\net472\GamecraftModdingAPI.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="MultiplayerNetworking, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\MultiplayerNetworking.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerNetworking.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=12.0.1.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Newtonsoft.Json.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.AccountPreferences, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.AccountPreferences.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Blocks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks.Ghost, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Blocks.Ghost.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks.Triggers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Blocks.Triggers.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Character, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Character.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Common.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Crosshair, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Crosshair.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.FrontEnd, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.FrontEnd.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.GUI.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI.DebugDisplay, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.GUI.DebugDisplay.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI.RemoveBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.GUI.RemoveBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.RemoveBlock.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI.ScaleGhost, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.GUI.ScaleGhost.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUIs.WorkshopPrefabs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Input.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MachineEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.MachineEditor.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MainGame, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.MainGame.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MainSimulation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.MainSimulation.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainSimulation.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Multiplayer, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Multiplayer.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Multiplayer.NetworkEntityStream, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MultiplayerInput, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.MultiplayerInput.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Party, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Party.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Party.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.PartyGui, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.PartyGui.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PartyGui.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Physics.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.PilotSeat, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.PilotSeat.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PilotSeat.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Player, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Player.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Rendering, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Rendering.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Rendering.Mock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Rendering.Mock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.SaveAndLoad, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.SaveAndLoad.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveAndLoad.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.SaveGameDialog, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.SaveGameDialog.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Serializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Serializers.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Services, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.Services.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.SignalHandling, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.SignalHandling.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SignalHandling.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.StateSync, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX.StateSync.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
</Reference>
<Reference Include="RobocraftX_SpawnPoints, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX_SpawnPoints.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_SpawnPoints.dll</HintPath>
</Reference>
<Reference Include="RobocraftX_TextBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocraftX_TextBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_TextBlock.dll</HintPath>
</Reference>
<Reference Include="RobocratX.SimulationCompositionRoot, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\RobocratX.SimulationCompositionRoot.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
</Reference>
<Reference Include="Svelto.ECS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Svelto.ECS.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
</Reference>
<Reference Include="Svelto.Tasks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Svelto.Tasks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Unity.Entities.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Unity.Mathematics.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\Unity.Physics.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\UnityEngine.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="uREPL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>ref\uREPL.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="IllusionPlugin.dll" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Discord.Net.Core" Version="2.1.1" />
<PackageReference Include="Discord.Net.WebSocket" Version="2.1.1" />
<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
<PackageReference Include="Lib.Harmony" Version="2.0.1" />
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.


+ 3
- 3
GCDC/GCDCPlugin.cs 查看文件

@@ -1,5 +1,5 @@
using System.Reflection;
using Harmony;
using HarmonyLib;
using IllusionPlugin;
using UnityEngine;

@@ -9,14 +9,14 @@ namespace GCDC
{
public string Name { get; } = "GCDC";
public string Version { get; } = "v0.0.1";
public static HarmonyInstance harmony { get; protected set; }
public static Harmony harmony { get; protected set; }
public const string HarmonyID = "io.github.norbipeti.GCDC";
public void OnApplicationStart()
{
if (harmony == null)
{
harmony = HarmonyInstance.Create(HarmonyID);
harmony = new Harmony(HarmonyID);
harmony.PatchAll(Assembly.GetExecutingAssembly());
}



+ 4
- 13
GCDC/TextBlockUpdateEngine.cs 查看文件

@@ -4,30 +4,20 @@ using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Mime;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using RobocraftX.Common;
using RobocraftX.Common.Input;
using RobocraftX.Common.Utilities;
using RobocraftX.SimulationModeState;
using RobocraftX.StateSync;
using Svelto.ECS;
using Svelto.ECS.Experimental;
using Unity.Jobs;
using UnityEngine.Diagnostics;
using uREPL;

namespace GCDC
{
public class TextBlockUpdateEngine : IDeterministicSim, IInitializeOnBuildStart, IApiEngine
public class TextBlockUpdateEngine : IDeterministicTimeStopped, IDeterministicTimeRunning, IApiEngine, IUnorderedInitializeOnTimeStoppedModeEntered
{
private string _token;
private bool _running;
@@ -172,7 +162,7 @@ namespace GCDC
updatedTextBlock = false;
}

public JobHandle OnInitializeBuildMode()
public JobHandle OnInitializeTimeStoppedMode()
{
updatedTextBlock = false; //Update text block
return new JobHandle();
@@ -185,5 +175,6 @@ namespace GCDC
}

public string Name { get; } = "GCDCEngine";
public bool isRemovable { get; } = false;
}
}

正在加载...
取消
保存