Gamecraft-Discord connection. It can send and receive messages in a specific channel.
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  1. using System;
  2. using System.Reflection;
  3. using Harmony;
  4. using RobocraftX;
  5. using RobocraftX.GUI.CommandLine;
  6. using RobocraftX.Multiplayer;
  7. using Svelto.Context;
  8. using Svelto.ECS;
  9. using Unity.Entities;
  10. using UnityEngine;
  11. namespace GCDC
  12. {
  13. [HarmonyPatch]
  14. public class DiscordEngineInjectionPatch
  15. {
  16. static void Postfix(UnityContext<FullGameCompositionRoot> contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters)
  17. {
  18. enginesRoot.AddEngine(new TextBlockUpdateEngine());
  19. Debug.Log($"Added text block update engine");
  20. }
  21. static MethodBase TargetMethod(HarmonyInstance instance)
  22. {
  23. return _ComposeMethodInfo(CommandLineCompositionRoot.Compose<UnityContext<FullGameCompositionRoot>>);
  24. }
  25. private static MethodInfo _ComposeMethodInfo(Action<UnityContext<FullGameCompositionRoot>, EnginesRoot, World, Action, MultiplayerInitParameters> a)
  26. {
  27. return a.Method;
  28. }
  29. }
  30. }