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- using RobocraftX.Common.Input;
- using RobocraftX.Common.Utilities;
- using RobocraftX.StateSync;
- using Svelto.ECS;
- using Unity.Jobs;
- using uREPL;
-
- namespace GCDC
- {
- public class TextBlockUpdateEngine : IQueryingEntitiesEngine, IEngine, IDeterministicSim
- {
- public void Ready()
- {
- }
-
- public IEntitiesDB entitiesDB { get; set; }
- public JobHandle SimulatePhysicsStep(in float deltaTime, in PhysicsUtility utility, in PlayerInput[] playerInputs)
- {
- //TODO
- return new JobHandle();
- }
-
- public string name { get; } = "GCDC-TextUpdate";
- }
- }
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