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  1. using RobocraftX.Common.Input;
  2. using RobocraftX.Common.Utilities;
  3. using RobocraftX.StateSync;
  4. using Svelto.ECS;
  5. using Unity.Jobs;
  6. using uREPL;
  7. namespace GCDC
  8. {
  9. public class TextBlockUpdateEngine : IQueryingEntitiesEngine, IEngine, IDeterministicSim
  10. {
  11. public void Ready()
  12. {
  13. }
  14. public IEntitiesDB entitiesDB { get; set; }
  15. public JobHandle SimulatePhysicsStep(in float deltaTime, in PhysicsUtility utility, in PlayerInput[] playerInputs)
  16. {
  17. //TODO
  18. return new JobHandle();
  19. }
  20. public string name { get; } = "GCDC-TextUpdate";
  21. }
  22. }