Minecraft world importer for Gamecraft.
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NorbiPeti d57bf0513a Make blocks static via a workaround of constant positioning 2 years ago
.idea Attempt to read a region file 4 years ago
GCMC Make blocks static via a workaround of constant positioning 2 years ago
GCMCPlugin Don't save air blocks 3 years ago
GCMCTest Cleanup, added INI file and parser lib (merged) 3 years ago
.gitignore Improve gitignore, save each block 4 years ago
GCMC.sln Attempt to read a region file 4 years ago
LICENSE Make it version-independent and add license and readme 3 years ago
README.md Make blocks static via a workaround of constant positioning 2 years ago

README.md

TBMC

Minecraft world importer for Techblox.

Usage

You'll need a Bukkit/Spigot/Paper server first. Download the Bukkit plugin from releases and put it in the server's plugins directory.

Then run /export <x1> <y1> <z1> <x2> <y2> <z2> on the server with the starting and ending coordinates of the area you want to export. Make sure to not select a large area as it can make Techblox lag.

After that, copy the result.json from the server folder into Techblox's folder. Then, using the Techblox mod, do importWorld "result.json" in the GC console (opened by pressing the button near right shift by default) to import the Minecraft blocks. It can take a while to load the file and place the blocks, depending on how many are there to place.

Open the game log (and scroll to the end) to see the blocks that the mod doesn't know how to place in GC. You can add block mappings to the BlockTypes.ini file in Techblox's folder following the format (Minecraft block goes in brackets, the rest are Techblox block settings, color darkness goes 0-9). If you're up to contributing to this mod, please send this file to me (NorbiPeti) after adding more block types.

I have big plans for this project. One day...