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@@ -76,7 +76,7 @@ namespace GCMC |
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} |
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Placement.PlaceBlock(id, (blocks.Start + blocks.End) / 2, color: color, darkness: darkness, |
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scale: (blocks.End - blocks.Start + 1) * 5, rotation: quaternion.identity); |
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scale: (blocks.End - blocks.Start + 1) * 5, rotation: float3.zero); |
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C++; |
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} |
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@@ -103,8 +103,10 @@ namespace GCMC |
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float scaleY = float.Parse(s[8]); |
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float scaleZ = float.Parse(s[9]); |
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float rotX = float.Parse(s[10]); |
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float rotY = float.Parse(s[11]); |
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float rotZ = float.Parse(s[12]); |
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uint playerId = 0; |
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Placement.PlaceBlock((BlockIDs) block, new float3(x, y, z), new quaternion(rotX, 0, 0, 1), |
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Placement.PlaceBlock((BlockIDs) block, new float3(x, y, z), new float3(rotX, rotY, rotZ), |
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(BlockColors) color, darkness, scale, new float3(scaleX, scaleY, scaleZ), playerId); |
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} |
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catch (Exception e) |
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