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Can place any cube with any color and scale

tags/v1.0.0
NorbiPeti vor 4 Jahren
Ursprung
Commit
cb9d16b61b
Signiert von: NorbiPeti <szatmari.norbert.peter@gmail.com> GPG-Schlüssel-ID: DBA4C4549A927E56
2 geänderte Dateien mit 68 neuen und 7 gelöschten Zeilen
  1. +65
    -7
      GCMC/CubePlacerEngine.cs
  2. +3
    -0
      GCMC/GCMC.csproj

+ 65
- 7
GCMC/CubePlacerEngine.cs Datei anzeigen

@@ -23,6 +23,7 @@ namespace GCMC
public void Ready()
{
RuntimeCommands.Register<string>("importWorld", ImportWorld, "Imports a Minecraft world.");
RuntimeCommands.Register<string>("placeCube", PlaceBlock, "Places a cube.");
}

public IEntitiesDB entitiesDB { get; set; }
@@ -30,14 +31,51 @@ namespace GCMC

private void ImportWorld(string name)
{
PlaceBlock(1, 1, 0);
PlaceBlock(0, BlockColors.Default, 0, new float3(0, 0, 0), 5, 1, 1, 1, 0);
}

private void PlaceBlock(ushort block, byte color, uint playerId)
private void PlaceBlock(string args)
{
try
{
BuildBlock(block, color).Init(new BlockPlacementInfoStruct()
var s = args.Split(' ');
ushort block = ushort.Parse(s[0]);
byte color = byte.Parse(s[1]);
byte darkness = byte.Parse(s[2]);
float x = float.Parse(s[3]), y = float.Parse(s[4]), z = float.Parse(s[5]);
int scale = int.Parse(s[6]);
float scaleX = float.Parse(s[7]);
float scaleY = float.Parse(s[8]);
float scaleZ = float.Parse(s[9]);
uint playerId = 0;
PlaceBlock(block, (BlockColors) color, darkness, new float3(x, y, z), scale, scaleX, scaleY, scaleZ, playerId);
}
catch (Exception e)
{
Console.WriteLine(e);
Log.Error(e.Message);
}
}

/// <summary>
/// Places a block at the given position
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="color">The block's color</param>
/// <param name="darkness">The block color's darkness - 0 is default color</param>
/// <param name="position">The block's position - default block size is 0.2</param>
/// <param name="scale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scaleX">The block's non-uniform scale - less than 1 means <paramref name="scale"/> is used</param>
/// <param name="scaleY">The block's non-uniform scale - less than 1 means <paramref name="scale"/> is used</param>
/// <param name="scaleZ">The block's non-uniform scale - less than 1 means <paramref name="scale"/> is used</param>
/// <param name="playerId">The player who placed the block</param>
/// <exception cref="Exception"></exception>
private void PlaceBlock(ushort block, BlockColors color, byte darkness, float3 position, int scale, float scaleX, float scaleY, float scaleZ, uint playerId)
{
try
{
if (darkness > 9) throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
BuildBlock(block, (byte)color, position, scale, scaleX, scaleY, scaleZ).Init(new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
@@ -50,12 +88,17 @@ namespace GCMC
}
}

private EntityStructInitializer BuildBlock(ushort block, byte color)
private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int scale, float scaleX, float scaleY, float scaleZ)
{
if (_blockEntityFactory == null)
throw new Exception("The factory is null.");
if (scale == 0)
throw new Exception("Scale needs to be at least 1");
if (Math.Abs(scaleX) < 1) scaleX = scale;
if (Math.Abs(scaleY) < 1) scaleY = scale;
if (Math.Abs(scaleZ) < 1) scaleZ = scale;
//RobocraftX.CR.MachineEditing.PlaceBlockEngine
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = new float3(1, 1, 1)};
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = new float3(scaleX, scaleY, scaleZ)};
RotationEntityStruct rotation = new RotationEntityStruct {rotation = quaternion.identity};
GridRotationStruct gridRotation = new GridRotationStruct
{position = float3.zero, rotation = quaternion.identity};
@@ -67,7 +110,7 @@ namespace GCMC
GFXPrefabEntityStructGO gfx = new GFXPrefabEntityStructGO {prefabID = num};
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
{
blockPlacementHeight = 1, blockPlacementWidth = 1, desiredScaleFactor = 1, snapGridScale = 1,
blockPlacementHeight = scale, blockPlacementWidth = scale, desiredScaleFactor = scale, snapGridScale = scale,
unitSnapOffset = 0, isUsingUnitSize = true
};
EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
@@ -93,7 +136,7 @@ namespace GCMC
structInitializer.Init(new GFXPrefabEntityStructGPUI(gfx.prefabID));
structInitializer.Init(new PhysicsPrefabEntityStruct(gfx.prefabID));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = 0});
structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(rotation);
structInitializer.Init(scaling);
structInitializer.Init(gridRotation);
@@ -110,5 +153,20 @@ namespace GCMC
}

public string name { get; } = "Cube placer engine";

enum BlockColors
{
Default = byte.MaxValue,
White = 0,
Pink,
Purple,
Blue,
Aqua,
Green,
Lime,
Yellow,
Orange,
Red
}
}
}

+ 3
- 0
GCMC/GCMC.csproj Datei anzeigen

@@ -33,6 +33,9 @@
<Reference Include="RobocraftX.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\RobocraftX.Common.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\RobocraftX.GUI.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\RobocraftX.Input.dll</HintPath>
</Reference>


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