Browse Source

Add WIP GUI input functionality

master
NGnius 4 years ago
parent
commit
5ca18d272a
4 changed files with 180 additions and 1 deletions
  1. +115
    -0
      GamecraftModdingAPI/Input/FakeInput.cs
  2. +62
    -0
      GamecraftModdingAPI/Input/FakeInputEngine.cs
  3. +1
    -1
      GamecraftModdingAPI/Inventory/Hotbar.cs
  4. +2
    -0
      GamecraftModdingAPI/Main.cs

+ 115
- 0
GamecraftModdingAPI/Input/FakeInput.cs View File

@@ -0,0 +1,115 @@
using System;

using RobocraftX.Common;
using RobocraftX.Common.Input;
using Svelto.ECS;

using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Input
{
public static class FakeInput
{
private static readonly FakeInputEngine inputEngine = new FakeInputEngine();

/// <summary>
/// Customize the player input.
/// </summary>
/// <param name="input">The custom input.</param>
/// <param name="playerID">The player. Omit this to use the local player.</param>
public static void CustomInput(InputEntityStruct input, uint playerID = uint.MaxValue)
{
if (playerID == uint.MaxValue)
{
playerID = inputEngine.GetLocalPlayerID();
}
inputEngine.SendCustomInput(input, playerID);
}

public static InputEntityStruct GetInput(uint playerID = uint.MaxValue)
{
if (playerID == uint.MaxValue)
{
playerID = inputEngine.GetLocalPlayerID();
}
return inputEngine.GetInput(playerID);
}

/// <summary>
/// Fake a GUI input.
/// Omit any parameter you do not want to affect.
/// Parameters that end with "?" don't do anything... yet.
/// </summary>
/// <param name="playerID">The player. Omit this to use the local player.</param>
/// <param name="hotbar">Select the hotbar slot by number.</param>
/// <param name="hotbarHand">Select the hotbar hand.</param>
/// <param name="commandLine">Toggle the command line?</param>
/// <param name="inventory">Open inventory?</param>
/// <param name="escape">Open escape menu?</param>
/// <param name="enter">Page return?</param>
/// <param name="debug">Toggle debug display?</param>
/// <param name="next">Select next?</param>
/// <param name="previous">Select previous?</param>
/// <param name="tab">Tab?</param>
/// <param name="colour">Toggle to hotbar colour mode?</param>
/// <param name="hotbarPage">Select the hotbar page by number?</param>
/// <param name="quickSave">Quicksave?</param>
/// <param name="paste">Paste?</param>
public static void GuiInput(uint playerID = uint.MaxValue, int hotbar = -1, bool hotbarHand = false, bool commandLine = false, bool inventory = false, bool escape = false, bool enter = false, bool debug = false, bool next = false, bool previous = false, bool tab = false, bool colour = false, int hotbarPage = -1, bool quickSave = false, bool paste = false)
{
if (playerID == uint.MaxValue)
{
playerID = inputEngine.GetLocalPlayerID();
}
ref InputEntityStruct currentInput = ref inputEngine.GetInputRef(playerID);
// set inputs
switch(hotbar)
{
case 0: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_0; break;
case 1: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_1; break;
case 2: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_2; break;
case 3: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_3; break;
case 4: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_4; break;
case 5: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_5; break;
case 6: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_6; break;
case 7: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_7; break;
case 8: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_8; break;
case 9: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_9; break;
case 10: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_Hand; break;
default: break;
}
if (hotbarHand) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_Hand;
if (commandLine) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.ToggleCommandLine;
if (inventory) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Inventory;
if (escape) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Escape;
if (enter) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Return;
if (debug) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.ToggleDebugDisplay;
if (next) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.SelectNext;
if (previous) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.SelectPrev;
if (tab) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Tab;
if (colour) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_Colour;
switch (hotbarPage)
{
case 1: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage1; break;
case 2: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage2; break;
case 3: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage3; break;
case 4: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage4; break;
case 5: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage5; break;
case 6: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage6; break;
case 7: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage7; break;
case 8: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage8; break;
case 9: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage9; break;
case 10: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage10; break;
default: break;
}
if (quickSave) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.QuickSave;
if (paste) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.PasteSelection;
}

public static void Init()
{
GameEngineManager.AddGameEngine(inputEngine);
MenuEngineManager.AddMenuEngine(inputEngine);
}
}
}

+ 62
- 0
GamecraftModdingAPI/Input/FakeInputEngine.cs View File

@@ -0,0 +1,62 @@
using System;

using RobocraftX.Common.Input;
using RobocraftX.Players;
using Svelto.ECS;

using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Input
{
public class FakeInputEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIFakeInputEngine";

public EntitiesDB entitiesDB { set; private get; }

public bool IsReady = false;

public void Dispose()
{
IsReady = false;
}

public void Ready()
{
IsReady = true;
}

public bool SendCustomInput(InputEntityStruct input, uint playerID, bool remote = false)
{
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
if (entitiesDB.Exists<InputEntityStruct>(egid))
{
ref InputEntityStruct ies = ref entitiesDB.QueryEntity<InputEntityStruct>(egid);
ies = input;
return true;
}
else return false;
}

public InputEntityStruct GetInput(uint playerID, bool remote = false)
{
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
if (entitiesDB.Exists<InputEntityStruct>(egid))
{
return entitiesDB.QueryEntity<InputEntityStruct>(egid);
}
else return default(InputEntityStruct);
}

public ref InputEntityStruct GetInputRef(uint playerID, bool remote = false)
{
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
return ref entitiesDB.QueryEntity<InputEntityStruct>(egid);
}

public uint GetLocalPlayerID()
{
return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
}
}
}

+ 1
- 1
GamecraftModdingAPI/Inventory/Hotbar.cs View File

@@ -11,7 +11,7 @@ namespace GamecraftModdingAPI.Inventory
{
public static class Hotbar
{
private static HotbarEngine hotbarEngine = new HotbarEngine();
private static readonly HotbarEngine hotbarEngine = new HotbarEngine();

/// <summary>
/// Switch the block in the player's hand


+ 2
- 0
GamecraftModdingAPI/Main.cs View File

@@ -67,6 +67,8 @@ namespace GamecraftModdingAPI
Blocks.Tweakable.Init();
// init inventory
Inventory.Hotbar.Init();
// init input
Input.FakeInput.Init();
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized");
}



Loading…
Cancel
Save