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Fix placement engine for latest GC and add block IDs

master
NorbiPeti 4 years ago
parent
commit
f231ea9f6d
Signed by: NorbiPeti <szatmari.norbert.peter@gmail.com> GPG Key ID: DBA4C4549A927E56
2 changed files with 39 additions and 18 deletions
  1. +20
    -3
      GamecraftModdingAPI/Blocks/BlockIDs.cs
  2. +19
    -15
      GamecraftModdingAPI/Blocks/PlacementEngine.cs

+ 20
- 3
GamecraftModdingAPI/Blocks/BlockIDs.cs View File

@@ -162,8 +162,9 @@ namespace GamecraftModdingAPI.Blocks
TractorTyre,
MonsterTruckTyre,
MotocrossBikeTyre,
CartTyre,
ANDLogicBlock = 170,
CartTyre, //168
ObjectIdentifier,
ANDLogicBlock,
NANDLogicBlock,
NORLogicBlock,
NOTLogicBlock,
@@ -180,6 +181,13 @@ namespace GamecraftModdingAPI.Blocks
SubtractorMathsBlock,
SimpleConnector,
MeanMathsBlock,
Bit,
Counter,
Timer,
ObjectFilter,
PlayerFilter,
TeamFilter,
Number2Text, //193
BeachTree1 = 200,
BeachTree2,
BeachTree3,
@@ -208,6 +216,15 @@ namespace GamecraftModdingAPI.Blocks
GrassEdge,
GrassEdgeInnerCorner,
GrassEdgeCorner,
GrassEdgeSlope
GrassEdgeSlope,
CentreHUD,
ObjectiveHUD,
GameStatsHUD, //231
Mover = 250,
Rotator,
MovementDampener,
RotationDampener,
AdvancedMover,
AdvancedRotator
}
}

+ 19
- 15
GamecraftModdingAPI/Blocks/PlacementEngine.cs View File

@@ -49,15 +49,10 @@ namespace GamecraftModdingAPI.Blocks
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
if (darkness > 9)
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init(
new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation, playerId);
}

private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot)
private void BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
{
if (_blockEntityFactory == null)
throw new Exception("The factory is null.");
@@ -78,8 +73,6 @@ namespace GamecraftModdingAPI.Blocks
CubeCategoryStruct category = new CubeCategoryStruct
{category = CubeCategory.General, type = CubeType.Block};
DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
uint num = PrefabsID.DBIDMAP[dbid];
GFXPrefabEntityStructGO gfx = new GFXPrefabEntityStructGO {prefabID = num};
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
{
blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale,
@@ -99,17 +92,18 @@ namespace GamecraftModdingAPI.Blocks
break;
}

int cubeId = PrefabsID.GenerateDBID((ushort) category.category, block);
EntityStructInitializer
structInitializer =
_blockEntityFactory.Build(egid2, (uint) cubeId); //The ghost block index is only used for triggers
_blockEntityFactory.Build(egid2, dbid); //The ghost block index is only used for triggers
if (colour.indexInPalette != byte.MaxValue)
structInitializer.Init(new ColourParameterEntityStruct
{
indexInPalette = colour.indexInPalette
indexInPalette = colour.indexInPalette,
needsUpdate = true
});
structInitializer.Init(new GFXPrefabEntityStructGPUI(gfx.prefabID));
structInitializer.Init(new PhysicsPrefabEntityStruct(gfx.prefabID));
uint prefabId = PrefabsID.GetPrefabId(dbid, 0);
structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
structInitializer.Init(new PhysicsPrefabEntityStruct(prefabId));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(rotation);
@@ -119,7 +113,17 @@ namespace GamecraftModdingAPI.Blocks
{
scaleFactor = placementScale.desiredScaleFactor
});
return structInitializer;
structInitializer.Init(
new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
PrimaryRotationUtility.InitialisePrimaryDirection(rotation.rotation, ref structInitializer);
EGID playerEGID = new EGID(playerId, CharacterExclusiveGroups.OnFootGroup);
ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
pickedBlock.placedBlockEntityID = playerEGID;
pickedBlock.placedBlockWasAPickedBlock = false;
}

public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";


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