Browse Source

Ability to rotate blueprints, updated struts and such

master
NorbiPeti 4 years ago
parent
commit
30a3f5001f
3 changed files with 54 additions and 9 deletions
  1. +1
    -1
      Pixi/PixiPlugin.cs
  2. +41
    -2
      Pixi/Robots/RobotBlueprintProvider.cs
  3. +12
    -6
      Pixi/blueprints.json

+ 1
- 1
Pixi/PixiPlugin.cs View File

@@ -54,7 +54,7 @@ namespace Pixi
#if DEBUG
// Development functionality
RobotCommands.CreatePartDumpCommand();
((RobotBlueprintProvider) robot.BlueprintProvider).AddReloadCommand();
((RobotBlueprintProvider) robot.BlueprintProvider).AddDebugCommands();
#endif
}
}

+ 41
- 2
Pixi/Robots/RobotBlueprintProvider.cs View File

@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using Svelto.DataStructures;
using Unity.Mathematics;
using UnityEngine;
@@ -8,6 +8,7 @@ using UnityEngine;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Commands;
using GamecraftModdingAPI.Utility;
using Newtonsoft.Json;
using Pixi.Common;

namespace Pixi.Robots
@@ -98,10 +99,48 @@ namespace Pixi.Robots
return adjustedBlueprint;
}

public void AddReloadCommand()
#if DEBUG
public void AddDebugCommands()
{
CommandBuilder.Builder("PixiReload", "Reloads the robot blueprints")
.Action(() => botprints = null).Build();
CommandBuilder.Builder("RotateBlueprint",
"Rotates a blueprint with a given ID and dumps the result to a file. 1 means 90 degrees.")
.Action<string>(RotateBlueprint).Build();
}

private void RotateBlueprint(string parameters)
{
var p = parameters.Split(' ');
string id = p[0];
var xyz = new int[3];
for (int i = 0; i < xyz.Length; i++)
xyz[i] = int.Parse(p[i + 1]) * 90;
if (botprints == null)
{
botprints = BlueprintUtility.ParseBlueprintResource("Pixi.blueprints.json");
}

if (!botprints.ContainsKey(id))
{
Logging.CommandLogWarning("Blueprint with that ID not found.");
return;
}

var bp = botprints[id];
var rotChange = Quaternion.Euler(xyz[0], xyz[1], xyz[2]);
for (var i = 0; i < bp.Length; i++)
{
ref var info = ref bp[i];
var pos = ConversionUtility.FloatArrayToFloat3(info.position);
info.position = ConversionUtility.Float3ToFloatArray(rotChange * pos);
var rot = Quaternion.Euler(ConversionUtility.FloatArrayToFloat3(info.rotation));
info.rotation = ConversionUtility.Float3ToFloatArray((rotChange * rot).eulerAngles);
}

File.WriteAllText(id, JsonConvert.SerializeObject(bp));
Logging.CommandLog("Blueprint rotated " + rotChange.eulerAngles + " and dumped");
}
#endif
}
}

+ 12
- 6
Pixi/blueprints.json
File diff suppressed because it is too large
View File


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