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@@ -171,8 +171,8 @@ namespace Pixi |
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{ |
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BlockColors color = BlockColors.Default; |
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int darkness = 0; |
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Logging.MetaDebugLog($"Color (r:{pixel.r}, g:{pixel.g}, b:{pixel.b})"); |
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if (Mathf.Abs(pixel.r - pixel.g) < pixel.r * 0.1f && Mathf.Abs(pixel.r - pixel.b) < pixel.r * 0.1f) |
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//Logging.MetaDebugLog($"Color (r:{pixel.r}, g:{pixel.g}, b:{pixel.b})"); |
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if (Mathf.Abs(pixel.r - pixel.g) <= pixel.r * 0.1f && Mathf.Abs(pixel.r - pixel.b) <= pixel.r * 0.1f) |
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{ |
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color = BlockColors.White; |
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darkness = (int)(10 - ((pixel.r + pixel.g + pixel.b) * 3.5)); |
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@@ -270,10 +270,10 @@ namespace Pixi |
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color = BlockColors.Aqua; |
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} |
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} |
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if (darkness > 9) darkness = 9; |
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if (darkness > 8) darkness = 8; // level 9 is not darker than lvl 8 |
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if (darkness < 0) darkness = 0; |
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// darkness 0 is the most saturated (it's not just the lightest) |
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Logging.MetaDebugLog($"Quantized Color {color} d:{darkness}"); |
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//Logging.MetaDebugLog($"Quantized Color {color} d:{darkness}"); |
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return new QuantizedPixel { color = color, darkness = (byte)darkness, visible = pixel.a > 0.5f}; |
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} |
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} |
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