ソースを参照

Convert to new GCIPA

preview
NGnius (Graham) 3年前
コミット
95a07a178e
1個のファイルの変更5行の追加15行の削除
  1. +5
    -15
      Pixi/PixiPlugin.cs

+ 5
- 15
Pixi/PixiPlugin.cs ファイルの表示

@@ -15,16 +15,16 @@ using Pixi.Robots;

namespace Pixi
{
public class PixiPlugin : IPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
public class PixiPlugin : IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
{
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // Pixi
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // Pixi
// To change the name, change the project's name

public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
// To change the version, change <Version>#.#.#</Version> in Pixi.csproj

// called when Gamecraft shuts down
public void OnApplicationQuit()
public override void OnApplicationQuit()
{
// Shutdown this mod
Logging.LogDebug($"{Name} has shutdown");
@@ -34,7 +34,7 @@ namespace Pixi
}

// called when Gamecraft starts up
public void OnApplicationStart()
public override void OnApplicationStart()
{
// Initialize the Gamecraft modding API first
GamecraftModdingAPI.Main.Init();
@@ -55,15 +55,5 @@ namespace Pixi
RobotCommands.CreatePartDumpCommand();
#endif
}

// unused methods

public void OnFixedUpdate() { } // called once per physics update

public void OnLevelWasInitialized(int level) { } // called after a level is initialized

public void OnLevelWasLoaded(int level) { } // called after a level is loaded

public void OnUpdate() { } // called once per rendered frame (frame update)
}
}

読み込み中…
キャンセル
保存