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Move bot placement closer to player

tags/v0.4.0-beta2
NGnius (Graham) 4 years ago
parent
commit
abd300351f
1 changed files with 28 additions and 3 deletions
  1. +28
    -3
      Pixi/Robots/RobotCommands.cs

+ 28
- 3
Pixi/Robots/RobotCommands.cs View File

@@ -126,13 +126,36 @@ namespace Pixi.Robots
timer.Stop();
Logging.MetaLog($"Completed API calls in {timer.ElapsedMilliseconds}ms");
float3 position = new Player(PlayerType.Local).Position;
position.y += (float)blockSize;
position.y += (float)(blockSize * CubeSize * 3); // 3 is roughly the max height of any cube in RC
CubeInfo[] cubes = CubeUtility.ParseCubes(robot);
// move origin closer to player (since bots are rarely built at the garage bay origin)
if (cubes.Length == 0)
{
Logging.CommandLogError($"Robot data contains no cubes");
return;
}
float3 minPosition = cubes[0].position;
for (int c = 0; c < cubes.Length; c++)
{
float3 cubePos = cubes[c].position;
if (cubePos.x < minPosition.x)
{
minPosition.x = cubePos.x;
}
if (cubePos.y < minPosition.y)
{
minPosition.y = cubePos.y;
}
if (cubePos.z < minPosition.z)
{
minPosition.z = cubePos.z;
}
}
Block[][] blocks = new Block[cubes.Length][];
for (int c = 0; c < cubes.Length; c++) // sometimes I wish this were C++
{
CubeInfo cube = cubes[c];
float3 realPosition = (cube.position * (float)blockSize * CubeSize) + position;
float3 realPosition = ((cube.position - minPosition) * (float)blockSize * CubeSize) + position;
if (cube.block == BlockIDs.TextBlock && !string.IsNullOrEmpty(cube.name))
{
// TextBlock block ID means it's a placeholder
@@ -143,6 +166,7 @@ namespace Pixi.Robots
blocks[c] = new Block[] { Block.PlaceNew(cube.block, realPosition, cube.rotation, cube.color, cube.darkness, CubeSize) };
}
}
int blockCount = 0;
for (int c = 0; c < cubes.Length; c++)
{
CubeInfo cube = cubes[c];
@@ -152,8 +176,9 @@ namespace Pixi.Robots
//Logging.MetaLog($"Block is {blocks[c][0].Type} and was placed as {cube.block}");
blocks[c][0].Specialise<TextBlock>().Text = cube.name;
}
blockCount += blocks[c].Length;
}
Logging.CommandLog($"Placed {robot.name} by {robot.addedByDisplayName} ({cubes.Length} cubes) beside you");
Logging.CommandLog($"Placed {robot.name} by {robot.addedByDisplayName} beside you ({cubes.Length}RC -> {blockCount}GC)");
}

private static void DumpBlockStructure(string filename)


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