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@@ -32,7 +32,7 @@ namespace Pixi.Images |
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{ |
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CommandBuilder.Builder() |
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.Name("PixiThicc") |
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.Description("Set the image thickness for Pixi2D. Use this if you'd like add depth to a 2D image after importing. (Pixi)") |
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.Description("Set the image thickness for Pixi2D. Use this if you'd like add depth to a 2D image after importing.") |
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.Action<int>((d) => { |
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if (d > 0) |
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{ |
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@@ -47,7 +47,7 @@ namespace Pixi.Images |
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{ |
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CommandBuilder.Builder() |
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.Name("Pixi2D") |
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.Description("Converts an image to blocks. Larger images will freeze your game until conversion completes. (Pixi)") |
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.Description("Converts an image to blocks. Larger images will freeze your game until conversion completes.") |
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.Action<string>(Pixelate2DFile) |
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.Build(); |
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} |
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@@ -56,7 +56,7 @@ namespace Pixi.Images |
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{ |
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CommandBuilder.Builder() |
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.Name("PixiText") |
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.Description("Converts an image to coloured text in a new text block. Larger images may cause save issues. (Pixi)") |
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.Description("Converts an image to coloured text in a new text block. Larger images may cause save issues.") |
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.Action<string>(Pixelate2DFileToTextBlock) |
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.Build(); |
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} |
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@@ -65,7 +65,7 @@ namespace Pixi.Images |
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{ |
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CommandBuilder.Builder() |
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.Name("PixiConsole") |
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.Description("Converts an image to a ChangeTextBlockCommand in a new console block. The first parameter is the image filepath and the second parameter is the text block id. Larger images may cause save issues. (Pixi)") |
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.Description("Converts an image to a ChangeTextBlockCommand in a new console block. The first parameter is the image filepath and the second parameter is the text block id. Larger images may cause save issues.") |
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.Action<string, string>(Pixelate2DFileToCommand) |
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.Build(); |
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} |
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