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- using System;
-
- using Unity.Mathematics;
-
- using GamecraftModdingAPI.Blocks;
-
- namespace Pixi.Common
- {
- public struct BlockJsonInfo
- {
- public string name;
-
- public float[] position;
-
- public float[] rotation;
-
- public float[] color;
-
- public float[] scale;
-
- internal ProcessedVoxelObjectNotation Process()
- {
- BlockIDs block = ConversionUtility.BlockIDsToEnum(name.Split('\t')[0]);
- return new ProcessedVoxelObjectNotation
- {
- block = block,
- blueprint = block == BlockIDs.Invalid,
- color = ColorSpaceUtility.QuantizeToBlockColor(color),
- metadata = name,
- position = ConversionUtility.FloatArrayToFloat3(position),
- rotation = ConversionUtility.FloatArrayToFloat3(rotation),
- scale = ConversionUtility.FloatArrayToFloat3(scale),
- };
- }
-
- public override string ToString()
- {
- return $"BlockJsonInfo {{ name:{name}, color:(r{color[0]},g{color[1]},b{color[2]}), position:({position[0]},{position[1]},{position[2]}), rotation:({rotation[0]},{rotation[1]},{rotation[2]}), scale:({scale[0]},{scale[1]},{scale[2]})}}";
- }
- }
- }
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